So we're back to determenistic crafting

I see tons of clips where people explain how you force certain affixes again.
Instead of ground drops being exiting we are back to poe1 style spreadsheet crafting.

Am i the only one thinking they should focus on new skills, weapons, classes and build enabling uniques than more convoluted methods to craft bis gear?
Last edited by Chimmy81#7163 on Sep 8, 2025, 9:40:38 PM
Last bumped on Sep 9, 2025, 10:52:53 AM
It's partially deterministic, still need tonns of proper bases and a bit of luck (and tonn of omens and resources). I like it this way much more than just gamble-crafting. Ground drops also now usable, because it's the source of good bases.

I think, crafting becomes better. But it also affects trading a lot: nobody wants to buy good items anymore, everyone have even better ones from crafting and abyssal mechanics. But maybe it's for better, less speculation and price barriers.
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Chimmy81#7163 wrote:

Am i the only one thinking they should focus on new skills, weapons, classes and build enabling uniques than more convoluted methods to craft bis gear?


No, there are probably like 6 of you.
Crafting has been one of the biggest gripes people had by a long shot.

They can do both, they have made progress in both. They have different teams for different areas of the game.
POE isn't developed by one guy in a shed.

I do agree that the things you listed should be a top priority though. Broadly speaking that's all build diversity.

MAYBE if the balance team didn't COMPLETELY FUCKING NUKE all the builds people like we would have some diversity. What a wild idea!
Nerf them without COMPLETELY destroying them.
Wow.
Shocking
Last edited by JODYHiGHR0LLER#6171 on Sep 8, 2025, 10:44:11 PM
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It's partially deterministic, still need tonns of proper bases and a bit of luck (and tonn of omens and resources). I like it this way much more than just gamble-crafting. Ground drops also now usable, because it's the source of good bases.

I think, crafting becomes better. But it also affects trading a lot: nobody wants to buy good items anymore, everyone have even better ones from crafting and abyssal mechanics. But maybe it's for better, less speculation and price barriers.


I DOUBT that nobody wants to buy good items anymore. Pretty sure there are folks who are still buying them, but I think the fact that folks prefer to buy bases and craft, I think is ideal than just buying good ones. Why? More economical. Folks are actually spending time to build items IN COMPARISON to just buying outright good ones. It's like buying a pre-built PC vs making your own. There are benefits in making your own and you learn a lot out of it. But sometimes you just don't have time to make one or the experience. You just rather buy a prebuilt.
yes, i dont get the obsession with the currency based crafting system, floor loot is pretty much all garbage with the exception of bases which is weird. keeping it the way it is really only benefits people who have a ton of time to sink into farming currencies, engage in RMT, or GGG because they somehow benefit from RMT exchanges
Last edited by Dajinn08#2781 on Sep 9, 2025, 12:27:42 AM
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Dajinn08#2781 wrote:
yes, i dont get the obsession with the currency based crafting system, floor loot is pretty much all garbage with the exception of bases which is weird. keeping it the way it is really only benefits people who have a ton of time to sink into farming currencies, engage in RMT, or GGG because they somehow benefit from RMT exchanges


Be careful about the usage of "engage in RMT". You can be accused and get muted officially for engaging in RMT even if you are sarcastically joking or make fun of the scammer.

It happened to me. Best bet is to report the scammer and make no further comments.
Last edited by BigBoom9240#8803 on Sep 9, 2025, 12:34:10 AM
"Deterministic crafting" is such a funny phrase.
Why?
Because if something isn't deterministic it doesn't count as crafting.

Crafting is the act of manually creating the thing you want to have.
It NEEDS to be deterministic or there's simply no point in it existing.

Using basic currencies on an item to let rng do a roll for what you're allowed to have, at the whim of rngesus, is not crafting. It's a bloody slot machine and not worth engaging with. It's the same as looting things off the ground, except it costs currency. It's a waste of currency.

You don't get to tell me your game has crafting until your game provides an achievable way to force it to give me exactly what I want.
And to be frank, that needs to be happening way earlier in game.
I should be able to engage with deterministic crafting while still getting my first character through the campaign.
Last edited by The_Song#4903 on Sep 9, 2025, 2:29:59 AM
I enjoy random-crafting
Personally, I don't really enjoy getting a spreadshiieet out of my arse and calculate how much i need to pray to get a rare with 4-mods T1's etc

I mean sure, essences and benchcraft was cool, but omens? Little weird
I agree here.
I think there should be not more than 1 deterministic mod being possible to craft on an item. Or 1 deterministic + 1 semi-deterministic, like unveiling (1/3)
What we have now is basically 5/6 mods are deterministic and 1 is random with high odds to be good (due to perfect exalted currrency)
Yes, it is way more expensive to do than in PoE1, but still its not that hard as well if you just play the game you get lot of currency from fast trade anyway.

The current system is very good for SSF, but trivialize the game way too much on trade.
PoE nowadays looks more and more like a fan-made fork server with tons of custom weird experimental stuff rather than original game with carefully thought out balance brough live to players.
Last edited by judikator#2053 on Sep 9, 2025, 6:07:27 AM
League is fun because of crafting.
I can farm everything I need to craft great items myself and trade up resources until I can make my own endgame items. Great system, it is not beginner friendly so it needs work but this is very good.

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