Sprinting is the most fun thing in the game... BUT
" Conditioning? You're free to play another game and leave this one. You don't decide what this game will be. |
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+1. Making smaller enemies fall in the ground instead of Char is the logiest and realiest part of Sprinting rule.
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I just want stun resistance to have a meaningful interaction while sprinting. I want the option to build up my stun resistance so I can create a character that does not fall down, but pushes small enemies aside when running through the map. :D
Oh, and colliding with terrain should animate a rebound effect to continue running into the general direction of the wall. |