0.3.0b Hotfix 3

Is the one-shot that you can't see patched out? The one that Quin instantly died to with over 3k life and 75% chaos res. Think Kripp also died to something similar.

People can't even figure out what it is on 0.25x speed. Maybe it's some delayed corpse explosion or something.
NOOOOOO! I was gunna break the record for the most deaths in a season with that ground shit. Im already up to 896, which at least 750 of them are from the shit puddles. Happy to help with your metrics....
2 maps and again 20 fps. nice fix. good job
Last edited by sku11man#6844 on Sep 8, 2025, 5:25:15 AM
I know Kieran answered my support ticket personally, yet I am still unable to log in! These invalid spectres need to go!!!
"
Should've remove Undying Will altogether.
There should be no invulnerability of any kind in the game. Not for players, not for monsters, not for pinnacle bosses. An ultimate mechanic that completely overrides every other mechanic in the game is such a lazy game design.


It's Jonathan's kids idea. Sorry you have to play accordingly or delete the game.
W
so
here we go again
https://poe2.ninja/builds/dawn/character/oneCleave-6636/OneCleaveWL
Behead support gem is bugged, you kill a rare mob, get his mods, but as soon as you kill another mob (any kind or rarity), the mods are gone.
Shade Walker still pretty fucked my good dudes. There's no counterplay, it's like old lightning mirage (especially when the rare had other damage mods). If you're already dealing with temporal bubble / half health rares and one of these pops in you're not making it out alive.

At least we could see and hear those

Likewise, Undying Will is "an interesting puzzle" when you get 3 of them completely alone, on their own and have to drag them away from one another. But it has no buisness popping out of a hole in a crowd so dense you have low odds of even selecting it to see it exists
Last edited by sneakyness#0809 on Sep 9, 2025, 3:54:32 AM
"
Reduced the damage for Damage over Time Ground Effects from most Abyss Monsters.


Did this actually happen? I'm still insta melting to be honest.

Also you've probably had many complaints, but chilled ground needs to be reworked. I think slowing movement speed but not action speed, or make it 30-50% less powerful and have it less often on the map. When I have ignited ground on my maps, it does not cover 90% of the map like chilled ground does. It is really not fun to play.

Report Forum Post

Report Account:

Report Type

Additional Info