Temporal Chains and Chilling Ground are on 80% of maps
Once you get both of them in a map you'll beg for forgiveness
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*accidental double post*
Last edited by EdwardReynolds#6959 on Sep 9, 2025, 4:31:20 PM
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I don't know what the % is but the proportion of maps that have either MS debuff on them is bad enough that I've specced on the passive tree to specifically mitigate against them, and all my charms are focused on mitigating them too.
I am not just avoiding those maps because way stone sustain is so weak, even though I've got every % way stone drop node on the atlas passive possible, and only run t15/16 w/ one 1 or 2 portals I have an over flow of a whopping 5 spare t15s at any one time. These MS debuffs suck. It doesn't feel good wasting so much of my build just on "OK you can walk at a reasonable speed" At a minimum chilled should be nerfted to 20% from 30, and chains duration cut in half. |
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Darth said they have a full room of playtesters for this game. Either they are underpayed or they straight up refuse to work since I don't believe they truly play tested this. I get chilled ground and or temporal chains on 75% of my maps. I straight up trash them or just outright sell them. These maps add nothing to the game other than making me want to stop playing.
You literally die cuz you can't cast/attack, you can't run away or dodge anything and this combined with the lags make it unplayable. |
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" Indeed. 1)Temporal Chains: -just annoying on 50% of the terrains. -disgusting on other 50% 2) Chilled Ground: -disgusting on any terrains. 3) Temporal Chains + Chilled Ground -better not to start this waystone. I don't know who are these playtesters, maybe they were hired from some BDSM communities. Last edited by dissonance90#3107 on Sep 11, 2025, 8:48:08 AM
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+1
The slowing effect is far too potent. I usually get hit by Temporal Chains because I'm focusing on combat or simply don't see the curse effect because of my own curses and effects on top of it. It has come to a point that I simply require Warding Potions notable on every amulet I use. Chill on the other hand... I mean, what am I supposed to do when it covers 80% of all terrain? I feel like I'm chilled every 2-steps. I can't avoid it. It's not like a patch on the ground you can just walk around, no, it's everywhere. And on SSF, how do I mitigate it? I'm lvl91 and I don't think I've seen a slow reduction affix on a single piece of gear. It feels like torture playing those maps and I have sooo many that I simply have to run them. Anyway, I think that these slowing effects should be in the game because it changes how you play, however I would like to see reduced effect of these slows, at least for Chill and to spread out the patches of Chill far more so we can walk between them and try to avoid them at least on non-linear maps. |
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