SPRINT = SHIFT | DODGE = SPACE
Players logic: 1+1=2
GGG's logic: 1+1=1 |
![]() |
Or just give us the option to disable it. I'm not in that big of a hurry, and in tight passages (which is most of the game) it's too clunky to use any way.
|
![]() |
" How about just tapping the dodge-button, instead of holding it down for 5s like your life depends on it? |
![]() |
" That's not the default bind for shift, shift is attack in place by default and CTRL is the second skill set but I honestly do not see how you would need all of those extra keys for a build currently. You don't have enough gem slots by default to need a second skillset and with unset rings you only get another two slots... are you not using any passives and if so why? |
![]() |
It could still be the same button if it wasn’t coded so poorly.
1. Why does the sprint start when I’m just spamming the button for dodge? 2. Why do I still dodge roll when I’m holding the button for sprint? 3. Why is there no margin for error? Also, why do devs still refuse to treat dodge as a basic skill so we could put support gems in and make that crap less clunky? |
![]() |
i love the way it is.. it makes it interesting to use.. i also bound it to e because holding shift feels awkward.. but yeah i don't see the harm in giving this option to ppl.. but it's fine to me
|
![]() |
I think an easier solution here is to just make it so you can't be instantly knocked down within the first 2 seconds of sprinting.
|
![]() |
" Before this league I played a fair amount of a Darkness using monk. So no passives. Darkness was enjoyable then. I'd take MoM to keep it unreserved, to be a standing source of chaos damage. Now that Darkness doesn't give chaos I suppose the excuse to not use passives is the only reason left not to use it. |
![]() |
" gamepad uses the stick button. play any other game on console to widen your narrow brain. |
![]() |
That sounds like a horrible idea, dude.
|
![]() |