SPRINT = SHIFT | DODGE = SPACE

Players logic: 1+1=2

GGG's logic: 1+1=1
Or just give us the option to disable it. I'm not in that big of a hurry, and in tight passages (which is most of the game) it's too clunky to use any way.
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mrfoad#5947 wrote:
Or just give us the option to disable it. I'm not in that big of a hurry, and in tight passages (which is most of the game) it's too clunky to use any way.

How about just tapping the dodge-button, instead of holding it down for 5s like your life depends on it?
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The_Song#4903 wrote:
The immediate glaring question is of cource
"If we make sprint be bound to shift, then how will we be switching our skill bar to the second set?"
Since, you know, that's what shift, as the de facto modifier key, already does.


That's not the default bind for shift, shift is attack in place by default and CTRL is the second skill set but I honestly do not see how you would need all of those extra keys for a build currently. You don't have enough gem slots by default to need a second skillset and with unset rings you only get another two slots... are you not using any passives and if so why?
It could still be the same button if it wasn’t coded so poorly.

1. Why does the sprint start when I’m just spamming the button for dodge?
2. Why do I still dodge roll when I’m holding the button for sprint?
3. Why is there no margin for error?

Also, why do devs still refuse to treat dodge as a basic skill so we could put support gems in and make that crap less clunky?
i love the way it is.. it makes it interesting to use.. i also bound it to e because holding shift feels awkward.. but yeah i don't see the harm in giving this option to ppl.. but it's fine to me
I think an easier solution here is to just make it so you can't be instantly knocked down within the first 2 seconds of sprinting.
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Halted#7926 wrote:
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The_Song#4903 wrote:
The immediate glaring question is of cource
"If we make sprint be bound to shift, then how will we be switching our skill bar to the second set?"
Since, you know, that's what shift, as the de facto modifier key, already does.


That's not the default bind for shift, shift is attack in place by default and CTRL is the second skill set but I honestly do not see how you would need all of those extra keys for a build currently. You don't have enough gem slots by default to need a second skillset and with unset rings you only get another two slots... are you not using any passives and if so why?


Before this league I played a fair amount of a Darkness using monk. So no passives.

Darkness was enjoyable then. I'd take MoM to keep it unreserved, to be a standing source of chaos damage.
Now that Darkness doesn't give chaos I suppose the excuse to not use passives is the only reason left not to use it.
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Henide#3803 wrote:
Oh noooo but how will console peasants get a shift key on their gamepads ?!?

Anyway, console players already get more QoL than PC users, dont see why cant PC users get some QoL in return.


gamepad uses the stick button. play any other game on console to widen your narrow brain.
That sounds like a horrible idea, dude.

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