Controller Mapping is Rough and Inconsistent (Suggestions Inside)
" You can already do this. Simply edit the skill bar and put the potions on the RB/LB buttons. " You can do this. Bind the swap skill bar button to right trigger. Unfortunately you can only bind one of those, but I haven't ran in to a build that could possibly need 3 skillbars worth of skills. Plus I think most of us would rather have LT/RT freed up for using skills, or at least I would. " Again, you can already do all of this. You can map the contextual buttons exactly how you want. Also, as with the triggers.. I do not want my D-pad permanently bound to stuff I don't use very often (like placing explosives). But if you want to do that, you already can. " There used to be a "bug" where you could make advanced stats show by default until you hit the button again/logged out (while in the stash or vendor holding down the inspect button and press B to exit would remain that way). I don't know why they took the time to patch this "bug" in 0.3. I wish they would just bring it back as a feature, I don't see any downside to allowing it. " I already do this. In the skill bar menu, navigate to the targeting section and you can adjust every skill to behave like a melee or ranged skill as well as adjust what the behavior of melee and ranged is. You don't press right stick, but navigating to a boss/rare with the right stick(in my experience, the game already prioritizes targeting such monsters) will lock on until you move the rightstick again. A much better solution than constantly pressing RS imo " If the tabs on the left side of the screen are cut off, that's some sort of issue with your monitor overscanning because mine aren't. The new interface does allow to configure affinities so I'm not sure why you think otherwise. I believe the X button brings up the affinity menu, as well as customizing names/icons/etc. In my opinion, the current way of using RB/LB to navigate folders is great but you should be able to use LT/RT to instantly swap between your inventory and the stash instead of needing to drag your cursor all the way over and back again. " agreed " i have chat permanently off so no idea about this one " Not sure about this one, I'll have to go to these menus and see what you mean. " Left stick and A? Don't you just press/hold down LS to open search as it currently exists? Passive tree you can navigate to results using left/right on dpad if i recall correctly. I don't think you can do that in vendor/inventory but it would be nice. " POE1 controller layout is atrocious imo so yes they should Edit* Oh and one other suggestion, do yourself a favor and get a controller with buttons on the back (I suggest the Flydigi Vader 4 Pro, personally). It will alleviate basically all of the issues with using skills or the mapping of them. Last edited by DreamAgain#4820 on Sep 5, 2025, 12:52:02 AM
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" There is an option in the menu to prioritize using skills over the interact button (or vice versa). The easiest solution, in my opinion, is to simply just have a dedicated interact button with no bound skill. I use Y, personally. |
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The best solution would be to just fix it rather than trying to explain workarounds that new players wont know and will get frustrated with the game.
Last edited by Kraythax#2592 on Sep 5, 2025, 1:43:58 AM
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" No for two reasons. 1. If you accidentally move the right stick you change targets without intending. A small bump will do it. 2. The click right stick to lock on is in Dark Souls and a dozen other games. Its standardized. |
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" Which fix? Anything relating to keybinds is just your personal preference and not related to new player experience at all. The game literally pauses like 30 seconds in and has a tutorial on how to do it. " 1. The game has a deadzone option in the menu. If it is too sensitive you can try raising it. 2. This makes no sense in this context though. Moving the RS around controls the camera in 3D games. Locking on prevents this and is especially helpful in Soulslikes when bosses are jumping above you, behind you, every which way so you can keep track of them. But there's no camera here. So there's no reason for it to exist. Think about it.. either you are not aiming at what you want to attack/lock on to, in which case you need to target it by moving the RS and aiming at it anyways.. or you are targeting it in which case you do nothing. I'm not sure what clicking RS is supposed to accomplish. You want to lock on to what you are already locked on to? |
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I dont agree with that as someone who plays 100% of time with controller.
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The fight with rootdredge is a great example. He had only 1/10 life left and I wanted to focus him and ignore the trash. But focus means I manually paage through 300 minions. If I have click to lock its much faster, when he is target just click.
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Just a reminder that this is still an issue. I play controller exclusively and its way unintuitive.
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