Why can't I play "maps" sooner?

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you can't run maps yet because maps are end game and you are not at the end yet. Will Death Stranding 2 let you fight the final boss and watch the final cinematics half way through your playthrough because you just want to?


You really compare a Boss of a "Story Game" with the map system in PoE2?!? LOL!

It's not about defeating any boss in the campaign prematurely or about defeating the final boss of a story campaign before you've even done any quest.

[Removed by Support]
Last edited by Drew_GGG#0000 on Sep 5, 2025, 10:01:13 AM
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You didn't answer my main and only question. Why can't I play maps sooner? Would it really break the game if I could have even a single map available tu run after act 3? Why not give players options to try different content?

You guys are crazy to think that "casual" players (by casual I mean people who are new to poe) will stick around long enough to find out what maps, abyss, towers, or whatever the fuck you are talking about is.

POE2 is a better casual game than POE1.
You start the game, and at level1, you're engaged and playing a game. No forced 20 hour tutorial of mind-numbing holding W through brainless un-enganging content before the game "Starts".

You can't do maps because it's meant to be the end game an something to look forward to doing. This was normal game design in the early 2000s.

This is why it's best to not listen to modern gamers, they don't actually know what they want or what is good.

Last edited by ShiyoKozuki#4168 on Sep 5, 2025, 12:19:29 PM
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Cullonde#3546 wrote:
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you can't run maps yet because maps are end game and you are not at the end yet. Will Death Stranding 2 let you fight the final boss and watch the final cinematics half way through your playthrough because you just want to?


You really compare a Boss of a "Story Game" with the map system in PoE2?!? LOL!

It's not about defeating any boss in the campaign prematurely or about defeating the final boss of a story campaign before you've even done any quest.

[Removed by Support]


it's the same concept. Maybe just stop being impatient and learn to grow an attention span that will see you through the campaign. If you really don't like the campaign, let's be honest, you're not gonna like the end game either. This isn't D4 you're not going to get a skip campaign option
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Cullonde#3546 wrote:
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you can't run maps yet because maps are end game and you are not at the end yet. Will Death Stranding 2 let you fight the final boss and watch the final cinematics half way through your playthrough because you just want to?


You really compare a Boss of a "Story Game" with the map system in PoE2?!? LOL!

It's not about defeating any boss in the campaign prematurely or about defeating the final boss of a story campaign before you've even done any quest.

[Removed by Support]


it's the same concept. Maybe just stop being impatient and learn to grow an attention span that will see you through the campaign. If you really don't like the campaign, let's be honest, you're not gonna like the end game either. This isn't D4 you're not going to get a skip campaign option


Yesterday I spent 5 hours grinding resources to build roads in Death Stranding 2 so that I can do one delivery in 10 minutes. You have no idea what attention span is.
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you can't run maps yet because maps are end game and you are not at the end yet. Will Death Stranding 2 let you fight the final boss and watch the final cinematics half way through your playthrough because you just want to?


Fair point although in Death Stranding you can actually do the end game content (build roads, build zip lines, connect nodes, do deliveries, get upgrades, ...) at any time during the game. The main story only limits you in how much of the continent you have unlocked (you can still travel everywhere you mostly just don't have anyone to deliver to there)

It could easily be the same thing with POE. My issue is that I finished 4 acts (some people here can't read and are telling me to finish the campaign) now there is interlude act.

Great. Why not. But why can't I get taste of the end game content before finishing the interlude? No one here answered my question. Because there is no reason. Vertical progression sucks.
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You can't do maps because it's meant to be the end game an something to look forward to doing. This was normal game design in the early 2000s.



Do you play other games? Do you know what the difference between vertical and horizontal progression is? Vertical progression is the reason why pretty much all modern MMOs suck. People (do the campaign) level to 60 so that they can do "what they were looking forward to doing". And before that happens half the people quit because there are better ways to spend their time. Death Stranding 2, Clair Obscure, Silksong, ...

Imagine that players can do campaign and run maps at the same time. You could make the campaign however difficult you want and set any level requirements you want because people would have a fun and effective way to level up / farm gear.

Actually you wouldn't need interlude act at all. You could set higher requirements for Act 4 and let people do maps starting after Act 3.

The fact that you have to "complete" the game in order to do content that lets you level up / farm gear is beyond stupid.

And the reason why making campaign optional wouldn't work (and doesn't work for D4) is because then the game becomes a sandbox and there is no reason to run maps when there is no game to play.

It is not that difficult to understand. I would love to meet the people designing these games. Honestly I expected better from people behind POE.
Last edited by aGauldoth#2464 on Sep 6, 2025, 6:59:16 AM
what difference does it make if you're levelling up in the campaign or in maps
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you can't run maps yet because maps are end game and you are not at the end yet. Will Death Stranding 2 let you fight the final boss and watch the final cinematics half way through your playthrough because you just want to?


Fair point although in Death Stranding you can actually do the end game content (build roads, build zip lines, connect nodes, do deliveries, get upgrades, ...) at any time during the game. The main story only limits you in how much of the continent you have unlocked (you can still travel everywhere you mostly just don't have anyone to deliver to there)

It could easily be the same thing with POE. My issue is that I finished 4 acts (some people here can't read and are telling me to finish the campaign) now there is interlude act.

Great. Why not. But why can't I get taste of the end game content before finishing the interlude? No one here answered my question. Because there is no reason. Vertical progression sucks.


yeah okay that's alot of words. Cool story. Do you get to fight the final bosses though? Are the are the skills/equipment unlocked at the start?
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You can't do maps because it's meant to be the end game an something to look forward to doing. This was normal game design in the early 2000s.



Do you play other games? Do you know what the difference between vertical and horizontal progression is? Vertical progression is the reason why pretty much all modern MMOs suck. People (do the campaign) level to 60 so that they can do "what they were looking forward to doing". And before that happens half the people quit because there are better ways to spend their time. Death Stranding 2, Clair Obscure, Silksong, ...

Imagine that players can do campaign and run maps at the same time. You could make the campaign however difficult you want and set any level requirements you want because people would have a fun and effective way to level up / farm gear.

Actually you wouldn't need interlude act at all. You could set higher requirements for Act 4 and let people do maps starting after Act 3.

The fact that you have to "complete" the game in order to do content that lets you level up / farm gear is beyond stupid.

And the reason why making campaign optional wouldn't work (and doesn't work for D4) is because then the game becomes a sandbox and there is no reason to run maps when there is no game to play.

It is not that difficult to understand. I would love to meet the people designing these games. Honestly I expected better from people behind POE.


In order for them to implement some form of early mapping in campaign (similar to Last Epoch I guess), they would have to redesign POE2 atlas map at this point. If you'd played through the campaign or listened to some of the devs talk you would understand that the atlas map is expanding on themes introduced during the acts and is going to have it's own story lines built into it.
It's abit shallow in this regard currently but it seems this is where they are heading.

I think Last Epoch gets away with this because it has time travel stuff and the echos are conveniently disconnected from the story
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what difference does it make if you're levelling up in the campaign or in maps


Do you really not understand the difference between vertical and horizontal progression?
Last edited by aGauldoth#2464 on Sep 7, 2025, 10:56:33 AM

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