Once again, a deformed season

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Your mentality on this is completly broken "Starter Build" should not exist. If Deadeye LA is good from the start and can clear bosses and engame content then it is a strong build. If speed clearing and boss killing a in safe manner make it only a starter build then what the hell is an endgame build LOL.

If I am playing Deadeye 90% of the time to farm currency for my other builds then why am I making the other build in the first place when I am just going to use the Deadeye to farm? What? Do you make the new build, do a couple maps and bosses and be like "Whelp yet that works, back to the Deadeye for farming the next concept I go" sounds completly pointless to me.


Starter Build is good build to start a league from scratch as they are "cheap" to get rolling, have high mobility & fast clear speed. Nothing to do with Early or Endgame build. So yeah they are great to have early currency in a new league to then play a build with a highter cap BUT need some gear first to reach that goal. It's certainly more efficient & have been put to the test multiple time on PoE 1 (and any Diablo-like with season tbh).

Btw, it's not "my" mentality as I started with a Ice Nova/Snap Elementalist. It was just to explain why most people played Deadeye this new season.
Last edited by Djirane#4170 on Sep 6, 2025, 4:55:37 AM
I really think they need to focus more development time on making sure that every skill is fun to level with, and that ES/Armour/Evasion all feel good to level with without some crazy build.


It's so boring to feel like there are only a handful of good leveling options... and that being limited even further if you wanna certain playstyle or theme for your character.


Leveling Lightning Arrow/Rod is such a joke compared to leveling with something like falling thunder/killing palm... cause you're ranged and do a lot of damage.. so you don't need any defenses. Meanwhile if you're melee, you need to constantly upgrade your gear and a strong build path or you're constantly getting oneshot when you go in to hit enemies.


Then you add in the stat requirements for skills/weapon types/armour types.. and how mandatory it is to combo certain skills and it just feels like there really aren't very many options to pick from right now.... which makes the bad balance 100000000x worse.

Just feels like there aren't many options... even though it looks like there are lots of choices.. like 90% of them are bad. Lol.

I dunno, that's just my take, but I'm just an unskilled tourist and apparently that means my opinion doesn't matter lol.
You don't need an S-tier build to play the game. People just take the path of least resistance and that makes them increasingly worse at playing, so they need increasingly stronger builds to even get through the campaign. There shouldn't really be S-tier or Z-tier builds because they make the game worse and provide a worse gaming experience. If you delete everything on the screen with one click, that's not good and if every trash mob kills you, that's not good either. But the S-tier builds in particular ruin a game. And as I said, there shouldn't be such builds, even if the community outcry is huge and many people don't even make it through the campaign. But people have also forgotten how to be really good at playing, precisely because they almost always take the path of least resistance.
Played a blackflame fire sorceress to level 75 on HC SSF, then GGG nerfed ember fusillage to hell.

Prior to nerf, it was an easier build than what LA Deadeye is currently (tons of es, great single target damage).

But now I'm playing HC SSF LA Deadeyeo in act 4, and the clear is better than anything than fire sorceress currently has.

The game is effectively path of lightning projectiles.
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Legioona#1076 wrote:
Played a blackflame fire sorceress to level 75 on HC SSF, then GGG nerfed ember fusillage to hell.

Prior to nerf, it was an easier build than what LA Deadeye is currently (tons of es, great single target damage).

But now I'm playing HC SSF LA Deadeyeo in act 4, and the clear is better than anything than fire sorceress currently has.

The game is effectively path of lightning projectiles.


You mean the unattended bug that made wildshards proc with the right timing ? At some point people need to understand Bug Fix =/= Nerf. And I'm not saying that the current state of Ember Fusillade is good but let's not be surprised when it was clearly a bug...
Can you have "seasons" in an EA?
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Djirane#4170 wrote:
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And the first nerf goes to minion builds LOL, it is insane!


Not a nerf, a bug fix. You could even say using them was bug abuse like the Muster bug or the Ember Fusillade + Wildshards combo bug.

As for the 40%+ people that play Deadeye:

- Deadeye have always been a great starter build even in PoE1. High mobility, high DpS and a "safe" Ranged Character.
- Streamer before this season launched heavily advertised this build. So yeah, most "sheep" just followed the most common build.
- And of course, it's a fast clearing, high mobility & boss killer build. So it's obviously a popular build.

That being said, it isn't the only one, it's just the most popular & advertised one. And with their policiy on not nerfing build during a season (not a bug this time) it will stick around for 4 months at least.

I'm not a huge fan of their stance tbh - it's literally a EA, the ideal time for them to shake the balance more often than not to find the sweet spot. Like monthly balance patch.

But oh gosh, this community is so toxic. Like you said, they fixed a bug and it caused a uproar that they find themselves the need to somewhat revert it (Frozen Mandible). So now, you want them to dare touch a build that 40%+ people are currently playing ?

Anyway, like I said, I really don't like how they handle thing & babysit players in a EA... It's slow down everything and THEN peoples complain that they don't do major update during a season... They literally trap themselves with only bad answer.


You've got a little brown on your nose there. Just a little. Can hardly notice it really.

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Djirane#4170 wrote:
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Legioona#1076 wrote:
Played a blackflame fire sorceress to level 75 on HC SSF, then GGG nerfed ember fusillage to hell.

Prior to nerf, it was an easier build than what LA Deadeye is currently (tons of es, great single target damage).

But now I'm playing HC SSF LA Deadeyeo in act 4, and the clear is better than anything than fire sorceress currently has.

The game is effectively path of lightning projectiles.


You mean the unattended bug that made wildshards proc with the right timing ? At some point people need to understand Bug Fix =/= Nerf. And I'm not saying that the current state of Ember Fusillade is good but let's not be surprised when it was clearly a bug...


Bug fixes and nerfs can describe the same change; many bug fixes are definitionally nerfs. You're choosing to separate them, but if a bug fix leads to performance reduction, especially a build-destroying one, it's a nerf. Similarly, if a bug fix lead to an increase in performance, it would be a buff.


Your premise is essentially nonsensical; the balance is worse than at any state in the life of PoE1. "Deadeye is always a great starter build, even in PoE1"- great, why doesn't it have similar representation to what it has there? "streamer hypes it up pre league" - great, they do that in PoE1 too. Why is it an issue here? Because it is overwhelmingly easier and better than it is there. Wow. Rocket science.

I didn't play ember fusilade, but the fact that they would nerf a build that badly after people reach endgame in a league that is ostensibly balanced around trading with other people is asinine. The build wasn't warping the league around it by any stretch; it was good, even great. So what?
Last edited by Pathological#1188 on Sep 7, 2025, 9:01:57 AM
At some point you should understand people play builds not realizing it is bugged, and then when the bug fix happens and it isn't re-tuned to still feel good, and a build you have put many hours into is nerfed to oblivion, it makes people mad. Yes, semantically speaking, a bug fix isn't the same as downtuning a build to bring it in line, but they could have made it so it feels better than it does post fix. Sorry you are stuck white knighting the death of what was a pretty fun build.
Last edited by Slaytan1c#4705 on Sep 7, 2025, 12:47:15 PM

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