Incinerate 'Fuel' Mechanic
Well, as I said she just unlocked it again and one curse is like half her mana bar, and it takes 8 of them to fill incinerate which is a lot of casts/cooldown wait. We're in the 30s right now.
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It's annoying that before we can even worry about 'scaling' the skill with fire nodes/ignite, multipliers etc, along with needing to channel it for a fixed period to reach max damage, we have to worry about how to consistently get enough fuel to even do a rotation. Seems like a huge unnecessary change
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I think the design intention here is that you are not supposed to play with incinerate as a "single main damage skill". Either one uses incinerate only for a few seconds now and then (in that case one should generate enough fuel anyway without paying much attention to that) or the gameplay get structured into 2 phases: a fuel spending incinerate phase and a fuel gathering phase in which other skills are used normally to fight enemies and generate fuel as side effect. I don't think a playstyle casting high mana skills into thin air for fuel generation would be fun - at least not for me.
I played some incinerate with fireball and firebomb and found it enjoyable. The firebomb just placed before the incinerate really speeds up the clearing of mob groups. Another build I tried out was a chaos damage over time build and the incinerate got included via the new node that converts it into chaos damage. This felt really strong, because I was able to cast like 5 different damage over time effects onto the enemy and then channel incinerate into that as additional damage while the damage over time effects tick. In both builds I didn't experience issues with fuel generation, since I used multiple other spells as well. What I like about the fuel is that it doesn't cost mana. E.g. currently I loose 36% of damage taken as mana. If too many enemies get close to me that can drain my mana a lot - a good time to cast incinerate and survive with convalescence. |
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" can you explain your clear combo again? I am currently playing infernalist and trying really hard to make a chaos ignite build work but I feel a bit lost as I now ended up with fireball and am its mostly just a weaker version of the bloodmage fireball build... Is the ignite spread not too slow? and is solar orb really enough to trigger high dmg ignites? |
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" It's fine if they want to make us use other spells, but they have to properly support the playstyle of this new mechanic and add quality of life, if not remove it all together. Something like 'Fuel is generated 30% faster but deal less damage' or 'double total fuel in exchange for less damage' Right now the spell is just a pain to use when it already has conditions to satisfy like channeling longterm. |
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" Gear: - cracklecreep ring for ignite proliferation - gloamgown robe for freeing up passive points from ES recharge speed and recharge delay (explained below) - rest are just rare stat sticks for basic modifiers. Offense: - solar orb(legacy gem): controlled destruction, fire mastery, deliberation, considered casting, ignite III. (New characters will have to get pyrophite staff with +6 to fire spells, increased fire dmg, spell dmg, extra dmg as fire and so on) - living bomb: controlled destruction, fire mastery, overabundance, considered casting, ignite III. - incinerate: controlled destruction, fire mastery, searing flame II, burgeon II, ignite III - flameblast: controlled destruction, fire mastery, deliberation, considered casting, magnified area I - blasphemy: temporal chains, elemental weakness, slow potency, heightened curse, magnified area II. - Notable passives: Raw power, Chronomancy, intense flames, slow burn, fire starter, explosive impact, echoing flames, immolation (annoint), archon of flame, embodiment of flame, cremation, burnout, volcanic skin, preservation, whispers of doom, roil. Defense: - convalescence: cooldown recovery, clarity, second wind - temporal rift: cooldown recovery - time freeze: prolonged duration II, magnified area II, cooldown recovery, rapid casting, second wind - Notable passives: Pure energy, open mind, practiced signs, dampening shield, mana blessing, insightfullness, melding, efficient casting, zone of control, heavy buffer, illuminated crown, hallowed, enhanced barrier, ingenuity, patient barrier. Ascendancy: - apex of the moment, quicksand hourglass, footprints on the sand, ultimate command. Gameplay: - all mobs on screen will be passively slowed to a crawl, you won't take many hits, so your limited ES recharge tools will suffice (temporal rift and convalescence). - Open with solar orb, it automatically ignites, ignite starts to proliferate. Free spam living bomb on any burning mob, it will almost immediately detonate and refresh/spread ignites further until all mobs on screen are ignited. Living bomb also provides fire infusions for incinerate. - If getting overwhelmed in ritual of similar content, first do flameblast. If not enough, do 360 spin with incinerate to clear screen and spread burning ground. - If meeting particularly nasty elite, use time freeze. - In boss fight, use incinerate and time freeze. Solar orb and living bomb serve as fuel for incinerate. Last edited by Echothesis#7320 on Sep 4, 2025, 10:08:34 AM
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thank you for the detailed reply!
I am playing Infernalist and the league so I will do some slight alterations but interesting that you made it work! I had the vision of converting the fire dmg to chaos utilizing the strong chaos support available and then spreading ignite with contagion. Sadly it does not do that so that dream is dead but I will still see if I can make it work with the spread after 1 second. Did you ever play around with the new snap? Even in my not great working fire/chaos build snap really surprised me with how many ignites I can detonate, really good source for infusions. |
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" Snap has a cooldown and cannot ignite, living bomb is free spam and can ignite. Detonating several aoes at once is overkill on normal mobs (they die from single ignite anyway), and too low dps (fuel gain) on bosses due to cooldown. Snap fits another niche, not for character I described. Last edited by Echothesis#7320 on Sep 4, 2025, 1:25:55 PM
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