0.3.0 Hotfix 13

Hi, Please Fix Failed to Connect To Instance. - My only work around is switching servers from AUS (my local) To New Zealand. Some in game hubs (such as towns) still connect to AUS servers which gives me the error. i am into maps now and ive had this issue since launch, multiple times per hour. Thankyou
:(
Last edited by rrogan17#2926 on Sep 3, 2025, 6:24:29 AM
plz fix citadel spawn rate 10 hours - 0 citadels. In late 2.0 citadels were everywhere in atlas...
I don't know what you guys did, but TODAY for some reason my lvl 19 corrupted max link blasphemy doesnt work at all, but when i switch it with lvl 19 non-corrupted blasphemy, it works. Blasphemy was working perfectly fine since day 1, but when i got up in the morning today you bricked something. Guess you want me to put perfect jeweller instead of using CORRUPTED skill gem with 5 links from the trade site.

It took me fucking hour trying to figure why it's not working. Still corrupted doesn't work for any reason

You guys know how to make a game interesting, instead of farming i was trying to solve this.

Not to mention I have to switch off/on demon form EVERY ZONE for auras to work on infernalist, since day 1.

So i fixed blasphemy, using NON-corrupted gem with same level, same links, corrupted one today just not working, thanks for hard work guys.

EDIT: also chaotic freeze stopped working 2-3 days ago, i couldn't figure out what's causing this, since it worked even in campaign. Guess it has to be some special gem level, that is my assupmtion.
Last edited by GimmeZeLoot#1718 on Sep 3, 2025, 5:04:00 AM
how the fuck are Ancestral Spirits not fixed 6 days after season start especially because the error has occurred before.

So disappointed with the performance and all the other bugs.
I also can't understand the release date so soon after the last epoch season. I thought the POE team was on good terms with the epoch team, and as far as I know, this is the second time POE2 has thrown a wrench between there legs.
This time, I especially can't understand it because there were so many bugs and the season is so unfinished that the POE2 devs must have known they needed another two weeks+ to be ready.
Please fix magma barrier...
So, you're telling me, you toned down Azmadi in Hotfix 7 ~33% already. And then again in Hotfix 12?

I'm going to chime in with the rest here, asking:

Did you even test this at any point before letting it go live or after any of these hotfixes? Are we getting trolled here?

I tried that fight this morning, shortly after your Hotfix 12 and it was still ridiculously overtuned. I died probably two dozen times before I finally gave up.

Standing at around 1200hp and a decent amount of evasion but no chance. The guy is simply one-shotting me from two screens away, even if I try to cheese it by luring him into some corner as some people have mentioned.

And don't get me started on that terrible slow intro to that fight that we have to go through each and every time.

In all seriousness: How does something like this make it into the game? How is this possible? Early access or not it's a complete design sin. That's game design 101: You don't do that!

I had an absolute blast up until that point. Easy 10 out of 10. Act 4 was beautiful. The interludes are not, but I get it - they're placeholders.

Build was fine. Even the double boss fights were absolutely doable.

But when I reached Azmadi... 0/10.

The guy is just so ridiculously overtuned in relation to everything else at that point in the game that it is incomprehensible to me no one of you guys noticed this at any point during or after design/testing/hotfixing.
gotta love the random oneshots, invisible death puddles and bosses killing you after they die. must be a feature, lets wipe this entire update and trow it in the bin
"
Cendrake#0301 wrote:
So, you're telling me, you toned down Azmadi in Hotfix 7 ~33% already. And then again in Hotfix 12?

I'm going to chime in with the rest here, asking:

Did you even test this at any point before letting it go live or after any of these hotfixes? Are we getting trolled here?

I tried that fight this morning, shortly after your Hotfix 12 and it was still ridiculously overtuned. I died probably two dozen times before I finally gave up.

Standing at around 1200hp and a decent amount of evasion but no chance. The guy is simply one-shotting me from two screens away, even if I try to cheese it by luring him into some corner as some people have mentioned.

And don't get me started on that terrible slow intro to that fight that we have to go through each and every time.

In all seriousness: How does something like this make it into the game? How is this possible? Early access or not it's a complete design sin. That's game design 101: You don't do that!

I had an absolute blast up until that point. Easy 10 out of 10. Act 4 was beautiful. The interludes are not, but I get it - they're placeholders.

Build was fine. Even the double boss fights were absolutely doable.

But when I reached Azmadi... 0/10.

The guy is just so ridiculously overtuned in relation to everything else at that point in the game that it is incomprehensible to me no one of you guys noticed this at any point during or after design/testing/hotfixing.


Tbh skill issue, i fought him 3 days ago with 800 life and around 50% evasion, was a tough fight, but didn't died, even though i could not figure out his mechanics for dozens of seconds, but killed him and thought that is nice challenging boss. But here comes you the complainer.
"
Tbh skill issue, i fought him 3 days ago with 800 life and around 50% evasion, was a tough fight, but didn't died, even though i could not figure out his mechanics for dozens of seconds, but killed him and thought that is nice challenging boss. But here comes you the complainer.


Just imagine not every skill in the game performs top like 40% deadeye players do oneshotting everything, most of the skills in this game are garbage, and even nerfed more with support gems this time, deal with it. But here comes you, best at everything, defender.
Last edited by GimmeZeLoot#1718 on Sep 3, 2025, 8:30:28 AM

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