This game makes me feel terrible

"
well the game isnt designed to be fun, its designed to have downsides and friction. While its true overcoming challenge makes things feel more rewarding(true in life and in games) ggg just psychotically takes it too far. You can see it in literally everything. Even in the new sprint feature they intentionally make turning really hard, as if you are stearing a big boat. They didnt have to do that and could have allowed you to turn just like you would while walking but nope we have to add something awful to it too. Challenge and friction is only valuable when it adds to the game in a naturally flowing way. Such as a hard boss. But artificially injecting friction and downside into damn near every fkn aspect of the game just to have it is beyond stupid.

I like running, i enjoy the the reward of overcoming the friction of difficulty that comes from running several miles. It doesnt need any more friction than that to feel rewarding. If GGG was in charge of my run, they would add a weight vest, remove my shoes, and force me to run when its 120 degrees outside...expecting me to now feel accomplished and rewarded upon overcoming the unneccesary bullsht they forced upon me. This is really the best analogy i could give to describe how POE 2 feels when not playing deadeye/ranged.


Pretty much. It's like you need to find the build that kills everything fast or don't bother for the rest of the season because inflation has already killed the economy. If I hadn't started either pathfinder or oracle on 0.4 launch, I probably just would have found another game to play because everything would have been unaffordable by day 5. And I'm not doing SSF because a season is a month tops and I'm not dragging around trying to find something that never drops just so I can upgrade my starter bow.

My point is that with POE1....at least items drop so that crafting is nice...POE2 not so much
Last edited by jblanco1222#4054 on Jan 7, 2026, 1:30:06 AM
This boss fight is just s***t.
If it's of any help, after I took 5 characters in endgame and played for hundreds of hours on Steam, Epic Games and directly from the GGG's client, I finally reached my boiling point today with Trial of Sekhemas and I just lost all of happines,pleasure and excitement for this game.

Today I got to the point where, because of the afflictions in the Trial of Sekhemas, I reached the point where I started to regret giving GGG my money on MTX and on the early access. I did not buy supporter packs because they are still to expensive (for me at least), but I bought an MTX here and there, two shops etc


I do not understand why the crafting ()even with the essences, abbyss currency etc) is so damn RNG based.
I wasted 240 currencies (exalts, chaos orbs, annulment, essences etc etc) only trying to craft one pair of boots. ONE PAIR OF BOOTS, and I was unsuccessfull of course.

You are being punished for sprinting, crafting, punished for choosing a melee class (all melee classes are really weeak until the very end of act 3 when you get acess to the better skills), honour /afflictions during trials.

I just don;t understand this need for so much suffering inflicted unto players.
I really wanted to liek the game, but after almost 850 hours I finally reached my boiling point and I really don;t want to invest in this game & company anymore.


Unless afflictions are removed from Trials, unless crafting is not so RNG, unless MOBS are not so strong (some mobs are stronger than bosses), unless the Viper Queen in Act 3 is nerfed, I will not get back into this game.
Which reminds me, I just don't understand why the Viper Queen is so OP...I always beat Doryiany fast and eassy, but the viper queen is really bugged or something.

Anyway,
GGG built POE2 as a punishment and is very disrespectful to the player's time.
It took me 25 hours to get into the endgame and I lost all of the desire to play the endgame.
"
well the game isnt designed to be fun, its designed to have downsides and friction. While its true overcoming challenge makes things feel more rewarding(true in life and in games) ggg just psychotically takes it too far. You can see it in literally everything. Even in the new sprint feature they intentionally make turning really hard, as if you are stearing a big boat. They didnt have to do that and could have allowed you to turn just like you would while walking but nope we have to add something awful to it too. Challenge and friction is only valuable when it adds to the game in a naturally flowing way. Such as a hard boss. But artificially injecting friction and downside into damn near every fkn aspect of the game just to have it is beyond stupid.

I like running, i enjoy the the reward of overcoming the friction of difficulty that comes from running several miles. It doesnt need any more friction than that to feel rewarding. If GGG was in charge of my run, they would add a weight vest, remove my shoes, and force me to run when its 120 degrees outside...expecting me to now feel accomplished and rewarded upon overcoming the unneccesary bullsht they forced upon me. This is really the best analogy i could give to describe how POE 2 feels when not playing deadeye/ranged.



I have a lot of complaints about the game, but to be fair, sprinting is not one of them. It felt as you described when I first tried it and did it like you did but when you realize that you make tight turns by dodge rolling in that direction, it just clicks and feels very good and even intuitive. Of course, I'm using a controller so I can understand if it's a$$ on KB+M.
"
If it's of any help, after I took 5 characters in endgame and played for hundreds of hours on Steam, Epic Games and directly from the GGG's client, I finally reached my boiling point today with Trial of Sekhemas and I just lost all of happines,pleasure and excitement for this game.

Today I got to the point where, because of the afflictions in the Trial of Sekhemas, I reached the point where I started to regret giving GGG my money on MTX and on the early access. I did not buy supporter packs because they are still to expensive (for me at least), but I bought an MTX here and there, two shops etc


I do not understand why the crafting ()even with the essences, abbyss currency etc) is so damn RNG based.
I wasted 240 currencies (exalts, chaos orbs, annulment, essences etc etc) only trying to craft one pair of boots. ONE PAIR OF BOOTS, and I was unsuccessfull of course.

You are being punished for sprinting, crafting, punished for choosing a melee class (all melee classes are really weeak until the very end of act 3 when you get acess to the better skills), honour /afflictions during trials.

I just don;t understand this need for so much suffering inflicted unto players.
I really wanted to liek the game, but after almost 850 hours I finally reached my boiling point and I really don;t want to invest in this game & company anymore.


Unless afflictions are removed from Trials, unless crafting is not so RNG, unless MOBS are not so strong (some mobs are stronger than bosses), unless the Viper Queen in Act 3 is nerfed, I will not get back into this game.
Which reminds me, I just don't understand why the Viper Queen is so OP...I always beat Doryiany fast and eassy, but the viper queen is really bugged or something.

Anyway,
GGG built POE2 as a punishment and is very disrespectful to the player's time.
It took me 25 hours to get into the endgame and I lost all of the desire to play the endgame.


IF you're just a regular player, you collect currency to buy equipment from the trade market. there is no point in crafting unless you have the specific rare (perfect) materials in order to succeed. anything less usually results in failure.
"
adam_law#9913 wrote:



IF you're just a regular player, you collect currency to buy equipment from the trade market. there is no point in crafting unless you have the specific rare (perfect) materials in order to succeed. anything less usually results in failure.



But the fun in ARPG games is crafting and loot drops, isn't that right?
This is the main reason why I play POE , for the gameplay ( for example I really love the Monk's playstyle and overall gameplay ) , and for killing mobs.

I really think crafting could be the heart of the game.
I do trade, I do buy items from other players, but the feeling doesn't compare with the the feeling that you get/have when you craft your own item.

The dopamine rush is better when you hear a divine drop and/or when you craft your own item.


Crafting my own items gives me a sense of achievement, of acomplishment, of a time well spent
Last edited by ArdeleanuG#2185 on Jan 11, 2026, 7:41:38 AM
I think everything that makes the game a drag fundamentally stems from DODGE. Once they gave an infinitely spammable dodge function to the player it dictated every aspect of game design. They had to machine gun projectiles from everywhere, shotgun all over, overlap aoe across the screen, in order to preserve some hazard when a player can become nearly invincible by repeatedly hitting one button. We don't need any skill for repeating dodges over and over, we don't have to enable the ability through build crafting or gearing.. It sounds cool, but IMO it is a poison to the design of the game, end to end. That is why the game feels like an exhausting slog unless you play specific builds or until you progress your build to very high levels with great gear.

PoE has a great climb that feels rewarding, PoE2 is one of those "But it's so great after 500 hours!" games.
It's a very hard ARPG for sure. Easily the hardest top-down ARPG I've ever played.

There's also very large skill and knowledge differences between players. We already have players who can start afresh on HCSSF and clear the campaign in 10 hours. And we have players who, even on softcore, haven't been able to finish the campaign in +50 hours despite having gear from their previous chars and from trade.

It's very tricky to balance the game to both be easy enough for a significant minority of players by also being challenging enough to another significant minority of players.

For me, on HC, playing the campaign through takes about 10 to 15 hours of active playing on my alts and maybe 30 hours on a fresh economy. It's hard for sure. And IMO it's already a bit longer than what would be good to have. I wish they either made WPs so that once you've unlocked a WP, it automatically unlocks for your other chars (even cross leagues) when your quest progression opens that area up; or, that they added the option to skip 2-3 quests per act.

Azmadi's sword dash attack, I think, is the one that gives players the most trouble out of his skillset. It's a pretty dangerous attack. I also think, though haven't confirmed, that it's one of those attacks that can proc more than once per attack, essentially meaning that if you're unlucky, you end up taking 2x the intended damage.

I've died once to him - actually just two days ago - and that was indeed taking over 2k EHP in one go. I could maybe have tanked it if I had had ES full but I didn't - my mistake somewhat, as I could have used Convalescence but didn't think I needed to.

I think the most common mistake people do with him - and with many other bosses - is to dodge preemptively, instead of dodging as a reaction to an actual attack. His dash is not hard to dodge as long as you walk perpendicularly to the floating swords and only dodge when the actual attack starts.

Personally, I am pretty happy about the current level of difficulty; if anything, I'm a bit sad so many bosses got nerfed, and especially sad about the monkeh being nerfed and demoted from the death monkeh to the nonconsequential monkeh.

But there's some bosses that have a tendency of doing unexpectedly much damage compared to their peers. I think some of those are bugs; like attack damage triggering twice or thrice, which seems to happen with some dash and slam attacks. I trust they will be fixed over time.
Last edited by tzaeru#0912 on Jan 11, 2026, 10:06:31 AM

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