Sprint (seperate keybind + toggle sprint option)
| +1 On my case, I actually use dodge roll a lot, and sometimes the game considers that I want to run, and then I fall to the ground right after the dodge animation. I would totally choose "L Shift", like in any other game |   | 
| +1 its become so frustrating... almost the only time I die, I die because of an accidental sprint after a dodge roll which then knocks me down. I'd rather not have the ability to sprint at all than this right now. |   | 
| +1 100% |   | 
| +2 |   | 
| +1 |   | 
| +1 |   | 
| This implementation that combines dodge and sprint to one button is against Jonathan's vision.  Jonathan wants to use your brain more complex during fight and not just pressing one button for getting easily the result. So seperating mechanisms means the need for more craftsmanship. |   | 
| " Indeed we need more skilful players and not one button automatons... |   | 
| +1 |   | 
| GGG's attention to controller gameplay has been ruined by sprinting: combat has become hellish, with sprinting constantly being triggered unintentionally.  I understand the concern to offer certain players a way to quickly traverse the maps... but not the concern to link sprinting and rolling, and especially not the concern to release a patch that forces this link. I was convinced by GGG's efforts on POE2vsPOE1 in terms of screen readability and controller gameplay... but now I'm seeing the GGG that made me doubt my investment and caused me to abandon POE1: incomprehensible decisions that shoot GGG and all players in the foot. This isn't a feature! As it stands, it's suicide. |   | 











 
                        