Sprint (seperate keybind + toggle sprint option)

+1

On my case, I actually use dodge roll a lot, and sometimes the game considers that I want to run, and then I fall to the ground right after the dodge animation.

I would totally choose "L Shift", like in any other game
+1

its become so frustrating... almost the only time I die, I die because of an accidental sprint after a dodge roll which then knocks me down.

I'd rather not have the ability to sprint at all than this right now.
+1 100%
+2
+1
+1
This implementation that combines dodge and sprint to one button is against Jonathan's vision.

Jonathan wants to use your brain more complex during fight and not just pressing one button for getting easily the result. So seperating mechanisms means the need for more craftsmanship.
"
teobibu#1278 wrote:
This implementation that combines dodge and sprint to one button is against Jonathan's vision.

Jonathan wants to use your brain more complex during fight and not just pressing one button for getting easily the result. So seperating mechanisms means the need for more craftsmanship.


Indeed we need more skilful players and not one button automatons...

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