Path of Exile 2 — Network Spikes After Patch (0.3)
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I'm also getting lag spikes. Played absolutely fine on 0.1, now about 50% of the instances I load into will either run fine or have unplayable lag spikes of 1000+. I can leave the instance and hop back in sometimes to roll the dice and see if it fixes, but it massively is degrading my experience and I might put the game down. It does not corelate to the Shaders and I've disabled IPv6.
Really disappointing no word from GGG on this. EDIT: Using a VPN did fix this for me. Disabling IPv6 and doing all the other recommended network setting and shader cache fixes did not work. Last edited by Supersalad#0044 on Dec 21, 2025, 5:08:02 PM
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still the same here
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im on this train too.
figuring things out as i can: im running Winmtr to monitor ping latency from my PC to maps server host. looking like any other game i play no packet loss or indicative latency tanks. but ingame occasionally lag an network spikes to 50k and far beyound. so i got into client.txt and reading out what i can figure, noticing everytime i have a lag spike and standtill ingame. hundrets of error code lines are written into my client.txt. sometime even far exceeding 10k lines. yikes! i made another post here https://www.pathofexile.com/forum/view-thread/3895918, with a copy paste of the lines client.txt notes down. if you want to post similar, or want to check winmtr what your connection looks like leave a comment there. Last edited by MorwoPoE#3287 on Dec 22, 2025, 1:52:30 PM
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