New 0.3 trade: all the same [Removed by Support] for twice the $ price

Well it's better than what it was before, so it is not the worst possible and you are just overreacting.
Breath a bit, wait for it to go live.
In other words, wait and see.
Some valid points, but overexagerated.

Better than before by a MILE.
And most people will ignore whispers anyway, so I bet 95% of people like me wont use both systems, we just put the items on new tabs for sale and forgot about it.

If you think we will remove and put each time we enter or leave the game you are a little out of your mind, honestly. Nobody will do that except for maybe their better item.

I prefer to play the game, get a little less from my selling, and get more drops and fun, and by that time that happens I will end up with more sanity cause no whispers insanity, more focus on the gameplay and as I have said, more drops to sell to compensate for that. I can even end up with a lot more currency than the other way around, because delisting and listing each individual item 4-6 times a day is a task that consumes time of leveling/farming and nobody will do, except maybe the OP lol.


The big problem I see in the trade system is by the time you read in site, item is probably already sold, cause sometimes those pages are hours or big minutes later.

But anyway, that happens already with the current system. It is a big improvement that let us focus on playing the videogame. Being able to sell items without stopping, tp, town, trade, negociate, being ignored, is invaluable. Or even loging off rather than alt-tab from my series or tv show when someone whisper. Its a WIN WIN. I can call it even the best QoL ever to happen to this game. So strongly disagree with OP.



Next step would be a real AH implemented without external www site. But better than nothing. The sad thing is this comes 14 years later lol.

IGN: Gonorreitor
Last edited by Valmar#3550 on Aug 21, 2025, 6:55:14 PM
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Evergrey#7535 wrote:
Well it's better than what it was before, so it is not the worst possible and you are just overreacting.
Breath a bit, wait for it to go live.
In other words, wait and see.

Amazing not being able to see problems already. Head in the sand. Of course your profile is private
Last edited by Fart_Smucker#3238 on Aug 21, 2025, 7:06:02 PM
My gripe:

Why can't i assign my premium tabs to the merchant or back to my stash whenever i feel like it? Switch back and forth as i please. Better, why can't i assign normal tabs to the merchant?

Imagine someone that has a total of 12 tabs: 1 currency, 4 normal, 1 map, 6 premium tabs, just an average player that payed 60$+ for the game. This change is effectively killing a lot of that players stash capacity if he has to move premium stash tabs for merchant permanently.

You bought a product marketed as inventory space with market access and now it stops being your inventory space, it is just market access and it is permanent.

Of course it is your decision. You might op out of it and sell absolutely nothing in the old ways. The old market will be there, right? Yeah, filled with all the people that you know that love to engage with it currently.

The fact is, we have the first implementation of a real payblock/pay2win for the game. Right now you can use normal tabs to list your things, it is just not really that fun to do, but a real f2p player can sell items in the game. Once the new market kills the non merchant one, he won't be able to sell items in the game at all. Not because he can't list them, but because absolutely no one will buy them, his listenings will be blocked by one, always active filter on the trading site, we all know we will use.

Do not get me wrong, i absolutely think that the game gives an immensive value for the cost of what few tabs go for, but the pole will be moved and in a very scummy way. They can absolutely implement it that you can swap the stashes in and out how you please, they can make normal tabs being exchangeable for merchant tabs, or give one for everyone, but they won't, will they?

What's more they said they want to make an auction house in-game and they are selling you merchant tabs now.. how excatly will this work together in the future? What will happen with f2p trading?

This is like from the worse phone gacha games stories, boil the frog slowly - create a very good addicting game that extremely heavily incentives trading, make trading the worst possible experience in any game ever literally, sell a solution to make it bearable, after it no longer is bearable sell another breath of fresh air solution.. and then after a while kill f2p access to it..

Is it really that hard to make a fair auction house in an arpg game for a company that has the means and skill to deliver such massive and high quality updates every 3-4 months? Am i missing something?
Last edited by Anduvriel#4240 on Aug 21, 2025, 9:51:06 PM
I only engage a little in trade so many of the problems listed likely won't noticeably affect me.

My main concern is the MTX cost of this transition from premium tabs to merchant tab. I only have 4 standard tabs (3 normal, 1 premium) which I fully make use of. I bought one premium upgrade to do a little bit of selling myself, unlike what GGG mentioned where some players bought premium tabs specifically for selling.

It sounds like I will lose that entire tab when I convert, leaving me with only 3 normal tabs. This HUGELY disincentivizes me from trying the new trade system as I will lose 25% of my tab space. Effectively, I am worse off than a fresh free player since they have the 4 free normal tabs.

I am hoping conversion means premium tab downgrades to normal tab and you gain 1 merchant tab, but considering they mentioned losing access to premium tabs in PoE1 when converting, this hopeful scenario does not sound like it is the case.
Last edited by Leezurli#0616 on Aug 21, 2025, 10:17:04 PM
I really can't understand why we need a separate tab for async trade

Like, i use my quad tabs to both hold uniques and sell items, why can't i benefit from asynchronous trading using my regular premium tab? Why do i need to buy or convert my quad tab into a merchant tab and talk to a different npc if i want to sell items while i'm offline???
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Vyend#2601 wrote:
I really can't understand why we need a separate tab for async trade

Money.

If something doesn't make any sense and can only possible serve as detriment to player experience, then it's always $ money.
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1453R#7804 wrote:
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Lugonu#1626 wrote:
From what I gather the main pushback I see against this essentially comes down to: "I don't think I will be able to profit anymore."
To be frank. If you could profit on the old system you can still profit from this one.


It isn't really about profit, at least not for me. I freely admit I'm a low-tier schlub that barely sells stuff. It's more the idea that this completely no-brakes-all-go "economy" is going to make it completely impossible for anyone who isn't a Super Elite to actually get any gear. Market hypersaturation leads to total collapse, means all gear is either vendor-fodder garbage priced in Wis scrolls, or Anything Else price in hundreds to thousands of divines.

There will be absolutely no Five Exalt Market anymore for regular players trying to make modest trades to get better mid-level mapping gear or anything else - it's either players putting literally everything they find on the ground into a trade tab for "fReE cUrReNcY!!1!" or players pricing what might have been a five or ten exalt item at 50+ divines because oversaturation allows them to drive the price of even just modestly good gear through the roof.

So...we all get to play SSF. Whether we want to or not.


Or we just find another game to play that doesn't do this
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I don't understand the decision to create a system that still relies on an external website instead of having all functionality built into the game.

Just make it an Auction House.



No thanks.
I'd just like to point out that everybody migrating to only trading via merchant tabs, is something that has already happened.

Everything I ever look up either only exists in instant buyout, literally no in person listing whatsoever, or the in person listings are from people who's last login was weeks ago who clearly aren't playing any more this league.

And, ofc, for that narrow window of time where both forms of trading were in use, the in person trades were absolutely NOT cheaper. It was the exact same prices, just from people who hadn't bought their merchant tabs yet.

All that aside, even before the async trade was added, you should never have been editing your prices from low up. Only from high down.
The only thing you ever accomplished setting your places low and going up from there was irritating people, and being a troll.

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