69 eaters ssf no melding edit: 84 eaters now edit 2: 100 eaters, i stopped
"Wrong. LE is objectively easier because it's been designed like that from the ground up. Starting with the campaign, loot and crafting, skill and class designs, encounter designs and their general design philosophies. Not having a decade+ worth of endgame content is also an important factor. Targeted loot and accessibility for solo players is not the reason. Anyone who killed Uber Abberoth SAF(HC) in S2 can attest to this. |
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" You don't need to play SSF for that, the chats are shared anyway, you just don't need to buy or list items. Done. Easy right? " You misunderstand me, I don't mean the general difficulty, i mean the difficulty to target-farm your gg gear. Which in turn enables you to challenge those uberbosses quite "fast". Current Build: Penance Brand God build?! https://pobb.in/bO32dZtLjji5 Last edited by tsunamikun#0433 on Aug 20, 2025, 5:46:48 AM
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i think that the error in thinking in this situation is people thinking that because something is in the game they should be able to reliably get it, or ever get even with extreme amounts of farming.
this whole idea that if you cant just get what you want then it must not be balanced right just doesnt understand this sort of game imo. theres loot in the game that might not drop even if you played for 10,000 hours. the game is not a doll dressing simulator where the loot is a stores inventory that you buy and dress up your doll, trade doesnt even turn it into that for 99.999% of players who cant afford everything in the shop by a long way. its a game, its random loot, the idea is that stuff drops and you do your best with the stuff that drops. the idea is not that you make a shopping list and get everything on the list. if you decide you want an item and its an item you cant get then thats a lack of game knowledge from the player. the item potentially existing does not entitle a player to have it. " its very much intentionally, the vast majority of the game is intentionally balanced around finding stuff yourself. the devs openly state most players are self found players and that even trade itself has been designed to keep the balance for self found, thats why its been kept so clunky for so long. players didnt gain access to it, players have always been able to play solo self found and the majority of players have always played that way. trade is ab absolute joke. 95% of the game is not balanced for trade, with the most pathetic amount of effort you can buy gear that will destroy basically any boss in the game. almost everything that had value in trade is almost worthless because of massive buffs to the ability to find stuff ourselves. trade is not balanced, trade is an absolute joke. self found is balanced. " the goal of ssf was to allow players to have a tag that proved they had not partied or traded, it gave people a receipt that they could use to back up their bragging. it wasnt designed so that people could finally not party and not trade, people could already not party and not trade by not partying and not trading, and thats how the majority of players have always played since day 1. ssf meant that a streamer could prove they had not traded for items off stream or got boosted and people could compete in ladders and bragging against other people who could prove they were ssf. before that people like anuhart etc just put ssf in their stream title and didnt trade/party. I love all you people on the forums, we can disagree but still be friends and respect each other :) Last edited by Snorkle_uk#0761 on Aug 20, 2025, 12:04:17 PM
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" As you yourself mentioned, current loot is already sufficient. With the right knowledge and strategy, players don’t need mirror-tier items or top-tier uniques to succeed. Making specific items rarer serves no functional purpose because they aren’t required to beat the game. For that reason, artificially inflating playtime with ego-driven “checklists” doesn’t make the game better, it just makes it longer for the sake of length. Ruthless should be [Removed by Support]. Last edited by AdRonZh3Ro#4713 on Aug 21, 2025, 8:48:52 AM
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" And your second paragraph is precisely why nothing others have said prior to this makes any sense. You outright stated "playing alone in a system balanced for multiplayer and trade". And multiplayer and trade has consistently received basically 99% of the attention and balance since 2017. So exactly where has SSF been "neglected"? It is literally doing and being balanced exactly as how it was billed, and how it has consistently been tangentially maintained. And you are conflating terms by "cleverly" linking the dictionary definition of Single Player. Real gamers know the difference between what a "single player game" and a "multiplayer game" is, exceptionally so in arpgs. It is disingenuous to claim that, just because you play by yourself in SSF......that it is remotely equivalent or even comparable to a dedicated "single player" game mode. SSF is NOT a true single player experience, as the dictionary and other games would have: it is more like "forced isolation" within a multiplayer game. Hence....why SSF actually existed as a self-imposed "mode" within trade league prior to even the creation of SSF. Even as a separate mode, it is you "choosing" not to interact, in a game designed for interaction. To put another way: The terminology "Single Player" in video gaming is a top-down developmental design choice. It is NOT "playing by yourself" like some want to believe. PoE is "Multiplayer Trade", and ALL aspects of the game are still "Multiplayer Trade": even in SSF where you are CHOOSING to play by yourself. That choice is NOT making your experience a "single player game".......the only thing it is is an unnecessary challenge that is, on purpose, antithetical to the game systems and development. Some enjoy the challenge and that's fine, BUT you simply cannot conflate SSF with Single Player. There is no single player in PoE, and there likely never will be. To complain about SSF drop rates is analogous to complaining that "water is wet". Either you are fundamentally misunderstanding the entire purpose and design of the mode you are playing, or at worst willfully ignoring it just for the sake of complaining. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Aug 21, 2025, 9:25:47 PM
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