From 178k to 42k in a month and a half.

"
From 178k to 42k in a month and a half.


Good retention indeed.
Masterpiece of 3.16 lore
"A mysterious figure appears out of nowhere, trying to escape from something you can't see. She hands you a rusty-looking device called the Blood Crucible and urges you to implant it into your body."

Only usable with Ethanol Flasks
I also don't like how the packs are separate, because if they were merged not only they would offer a better value, but we would support the system that GGG has in place for both games rather than vote for that particular game and what more is to come.

In the current state both games are necessary to retain us enough through a four month cycle (at least for me) to justify being a supporter.

Last edited by Kopogero#0635 on Jul 28, 2025, 2:12:46 PM
By 1-2 months mark most players have completed their builds once you have no more upgrades to perform, there is nothing left to do in the game.

The entire game is just about farming currency to make upgrades for your build and nothing else.
Last edited by GODOFWARSANCHEZ#4574 on Jul 28, 2025, 3:37:26 PM
I discussed earlier how it's more important when we're supporting than how much despite what I said above that a $30 supporter pack doesn't feel like most are getting a good deal given their retention.

It would be ignorant for most who care about PoE and its future not to support during this period when many are justifying not to for things like the recent server issues.

Now, when you're supporting you're giving the company a chance or opportunity of what more is to come or follow. I do see further changes coming either in terms of monetization or quality of content / features, but for someone who's playing the game exclusively to compete with/against the community it will matter to me less what kind of a league/content (theme park) arrives or if they'll be new classes, ascendancies, skills etc.

Consistent and frequent events that do challenge some of the best within the community is how GGG can gain my support.
frequent events create burnout, a fallow period is 100% part of PoE's success especially as so many players go hard AF the first few weeks.

These numbers are good and from a raw numbers perspective I think GGG will be pretty happy with them considering the league turnover time.
@BaumisMagicalWorld#0673,

If you can get people to buy your product you're doing something right. Money is useless if it has no use to improve our life experience in anyway. I've had excess money sitting in my bank through over a decade like how countless others from the past that eventually transferred their wealth to their children, relatives or others.

It was the Tencent subsidiary company that gave those millions to Chris Wilson, it wasn't the PoE playerbase. The new owners invested their excess cash in a company that would gain more value as it entered in new markets, which is why the steam numbers now are much greater.

Every dollar that GGG receives each league from the playerbase a percentage of it goes toward the "live service" and the quality of it will always depend on the total dollars received after the last few leagues / expansions.

It's all about how much you care about this particular game to remain relevant in your life and your money or support will always matter.




Some of you are wrong.. [Removed by Support]
Last edited by Sameer_GGG#0000 on Jul 29, 2025, 6:15:17 AM
Two of my friends came back after a long time, and played more than before. My bro who swore he won't play new leagues because it's a chore also joined in.

Statistically it's absurdingly good player retention on my side.

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