Melee Bleed should have a non-DoT variant/archetype

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karsey#2995 wrote:
Just seems like your idea has too much crossover with things that are already in the game: stun and freeze.

You're not asking for damage - but you're asking for an interrupt, a window of time where most typically people would want to apply damage... For the sake of this discussion I understand you are emphasizing your desire to bask in this momentary dominance over the monster, and maybe also get some kind of theatrical "oh man I'm bleeding and this is terrible" animation out of the mob...

It's a tall order and honestly I think it is a little bit superfluous. I wouldn't hold your breath on this.



I am not asking for anything, my idea wasn't even a request, it was just an idea, the point is, give melee bleed an identity that's not just DoT, because DoT doesn't help make melee impactful without explosion and the game is in DIRE NEED of juice without relying on EXPLOSIONS

And by juice i mean making things satisfying

Damage is not the satisfying part, i'm talking about the feel when you fight in the moment, from mob to mob

Yall, remove your PoE 1 hat
Last edited by ryuukk33#4998 on Jul 30, 2025, 1:49:51 AM
Duelist is confirmed for 0.5, bumping this


Thaumaturge’s Rupture Doctrine

Bleeds inflicted on enemies deal no Damage over Time.

Your Bleeds infuse enemies with volatile life essence. Each Bleed stack adds Rupture Charge. At maximum Charges, all Bleeds detonate at once, dealing burst Physical Damage based on total Bleed inflicted and consuming the stacks and stuns for a very short duration
Last edited by ryuukk33#4998 on Nov 21, 2025, 2:39:48 PM
People saying this is not needed because of stun and freeze seem to conveniently forget that the devs added electrocute as another mechanic to "stun" the enemy.

Also blood loss in Souls games is a build up for a damage spike, not a damage over time effect unlike poison.
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ryuukk33#4998 wrote:
Duelist is confirmed for 0.5, bumping this


Thaumaturge’s Rupture Doctrine

Bleeds inflicted on enemies deal no Damage over Time.

Your Bleeds infuse enemies with volatile life essence. Each Bleed stack adds Rupture Charge. At maximum Charges, all Bleeds detonate at once, dealing burst Physical Damage based on total Bleed inflicted and consuming the stacks and stuns for a very short duration


Reading your long response about the combat, I am imagining a Tekken like combo system. Not sure if you are familiar with that game.
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People saying this is not needed because of stun and freeze seem to conveniently forget that the devs added electrocute as another mechanic to "stun" the enemy.

Also blood loss in Souls games is a build up for a damage spike, not a damage over time effect unlike poison.


Exact, electrocute is the perfect example, i avoided mentioning it on purpose, i wanted to provide gameplay arguments instead
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"
ryuukk33#4998 wrote:
Duelist is confirmed for 0.5, bumping this


Thaumaturge’s Rupture Doctrine

Bleeds inflicted on enemies deal no Damage over Time.

Your Bleeds infuse enemies with volatile life essence. Each Bleed stack adds Rupture Charge. At maximum Charges, all Bleeds detonate at once, dealing burst Physical Damage based on total Bleed inflicted and consuming the stacks and stuns for a very short duration


Reading your long response about the combat, I am imagining a Tekken like combo system. Not sure if you are familiar with that game.


i haven't played Tekken since Tekken 3 lol, but yeah, it's a very satisfying game

fighting game devs have mastered their craft for decades by refining instant, visceral melee impact and empowering player skill expression

PoE at its core is a stats game, but there is lots to take and learn from fighting games to help make PoE 2 melee (and combat in general) better

that genre has already solved what ARPGs keep reinventing poorly

like why Rake don't have a builtin combo/follow up mechanic?

why does every combo require a different keybind?

it's like mixing tab target MMO combat in a WASD action rpg game, it doesn't work, people will end up chasing 1 button builds..

there is a reason why Ice Strike feels nice to play, it's snappy and it has a builtin multi hit combo, they should do more of that and go crazier


Reap should have been more insane combo with better coverage.. instead people use that boots that lets you chain explode.... boring

i'd like to see more inspiration from fighting games instead of from MMOs or Vampire Survivor..
i have a blood nage light spear bleed.

if i remeber well, i need to shot bosses 3 or 4 times, then 1 hit him with blood hunt. i took like 40%-50% of his HP.

idk what u r playing, but i think u need to rework ur char.
Last edited by KaiserBlade42#7840 on Nov 24, 2025, 11:49:20 AM

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