The horde of hideout homesteaders have handcrafted a heap of new hearty havens in Path of Exile 1! Check out a collection of recently created community hideouts in the video below.



Here's a list of the hideouts featured in the video:

If you'd like to be featured in a future video, be sure to show it off in our Hideout Showcase forum.

To aid aspiring architects, hideouts and decorations are on sale this weekend. You can find the full list of discounted microtransactions here.
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Grinding Gear Games
Got the Monolith Hideout and the Twisted Hideout... on sale from the Poe1 shop, obviously for Poe1, why would they be there otherwise, and I cant select them in game
Last edited by Grekey#6940 on Jul 17, 2025, 10:55:11 PM
@GGG
Yet again, if you do not add same website functionality as filters for hideouts then console players will never buy hideout mtx and consider they spend less on hardware and more on software than PC players do. )
(ALL typos lack of caps, punctuation and general errors are copyright Timbo Industries - Laziness Division)
Any perceived disrespect is unintended, I have High Functioning Asperger's and its socially inept.
What is the soundtrack playing in the video ?
When will settlers of kalguur mystery MTX be available?
Enigma map device is awesome.
Where is my ho?
https://www.youtube.com/watch?v=G_7f4C5vnbs
I have problems with imgur and couldn't upload screenshots, but the video and download file are available...
my hideouts - https://www.pathofexile.com/forum/view-thread/3228515
No hideout from Arthur_von_Schreyer this time? :( Anyway, these were underwhelming by comparison with previous episodes.
Her beauty did not fade
her humanity did not survive.
Will poe 1 hideouts be transferred to poe 2 eventually?
The window in A Templar's Conservatory was stolen from an architect named Tiny, and you forgot to do a walkaround on the 4th hideout. Lastly, the hideouts linked below are not in line with the video. I'm sorry, but it all looks like an intern did all these instead of level designers who should be doing the showcases.
🦄
"
The window in A Templar's Conservatory was stolen from an architect named Tiny, and you forgot to do a walkaround on the 4th hideout. Lastly, the hideouts linked below are not in line with the video. I'm sorry, but it all looks like an intern did all these instead of level designers who should be doing the showcases.


I know that Tiny is not against his windows and other things being used by other creators.
At the same time, I, in turn, am not loyal to the fact that some works are literally Frankenstein from other people's ready-made solutions. Inspiration is one thing, but it is another thing to repeat parts of 1-3 different hideouts 1 to 1 and say "I did this, this is mine, my own vision" without indicating the original sources and without introducing anything new. Only small reshuffle or recolor.
And it seems "who cares?", but if you remove what was borrowed from the work and nothing remains, then can we consider that the success of this work is the merit of the creator, or is it still the merit of the one who created this "highlight"?
I am guilty, I confess, there may be repetition in my works. I can repeat solutions that I came up with earlier. But these were my decisions, my experience, my style. And yet I do not drown in self-repetitions, where "for 10 works I have 8 with windows."

Creativity is where they interpret a fresh solution through their own vision, often making it better than the original, and not where they parasitize on what was hyped.
my hideouts - https://www.pathofexile.com/forum/view-thread/3228515

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