soul eater is the dumbest mechanic in an ARPG
" Or, and this is just me spitballing, why not kill them, walk away, and come back when the Soul Eater's high wears off? This is mainly a problem with monsters who periodically summon their own minions. ='[.]'= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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It's all fun and games until they appear during a timed mechanic.
Never forget the Alt Qual Gem deletion, the Ex > Div swap and loss of various crafting methods.
Revive Metamorph/Crucible. Refine Sentinel/Kalandra content. Bring back legacy modifiers/values. Where's my EShroud buff? |
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" You literally can't do this with Delirium mirrors, Breach, Blight, or Incursions. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" True, but also situational. Sometimes there's that goon you just can't beat. That goes all the way back to Diablo. ='[.]'= =^[.]^= basic (happy/amused) cheetahmoticon: Whiskers/eye/tear-streak/nose/tear-streak/eye/
whiskers =@[.]@= boggled / =>[.]<= annoyed or angry / ='[.]'= concerned / =0[.]o= confuzzled / =-[.]-= sad or sleepy / =*[.]*= dazzled / =^[.]~= wink / =~[.]^= naughty wink / =9[.]9= rolleyes #FourYearLie |
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