Remove Insta heal: no potion spam, no insta %hp on kill = less One-Shots [feedback]

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AintCare#6513 wrote:

fully who said fully? right now that's the only way to kill a player


Not true. I don't know what content you're playing in poe2, but sounds to me like low tier maps, or even campaign.

Bleeds will drop you quick, especially if playing hybrid life/es; same for poison ground degens.


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AintCare#6513 wrote:

so you just want your bool playerLife be hidden behind a bigger threshold value? talking about pushing things into immortal territory


No. I want them to either bring ES in line with life, make scaling it up more difficult, or make scaling life easier.

Then and only then can they balance '1 shots' around an expected EHP of a 'average' player.

Although as I said earlier, most of the damage spikes are either self inflicted by running rippy waystone mods, a laughably low EHP character, or simply expecting to facetank telegraphed slams.

Ergo, not one shots and simply bad playstyle, which you're trying to blame on the game instead of owning up to.

You have to be able to pretty 'easily' mitigate everything else during mapping, or else 99% of players wouldn't be able to do jack shit in this type of a game.
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arandan#3174 wrote:
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AintCare#6513 wrote:

fully who said fully? right now that's the only way to kill a player


Not true. I don't know what content you're playing in poe2, but sounds to me like low tier maps, or even campaign.

Bleeds will drop you quick, especially if playing hybrid life/es; same for poison ground degens.



I'm not playing low tier maps, i'm playing logbooks, trials and general mapping. And not sure if you playing HC but yes I run damage mods on my maps, I believe this is part of the game, same with juicing my log books.

That said you should not be dying to bleed/poison or any large dot if you have an insta flask equipped. You simply look at your HP, when it gets low you pop a flask, you do it till dot depletes, you get up to 12 flask uses, if you don't use insta flask you will encounter cases of DoT that surely will kill you- this is how strong insta recovery from flasks is rn.

all this is outlined in the OP. I'm not sure if you didn't read it, or what I wrote was unclear. I will try to make it more clear later. Anyhow, thanks for the bump.
How's potion helping with a one-shot that deals more damage than your EHP pool?
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Evergrey#7535 wrote:
How's potion helping with a one-shot that deals more damage than your EHP pool?


Having such an easy way to be always be on full hp justifies one-shots because that's the only way to kill the player. its juts a very lazy balancing.
you remove easy access to insta heal and you can start addressing the issue of one-shots/damage spikes.
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AintCare#6513 wrote:
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Evergrey#7535 wrote:
How's potion helping with a one-shot that deals more damage than your EHP pool?


Having such an easy way to be always be on full hp justifies one-shots because that's the only way to kill the player. its juts a very lazy balancing.
you remove easy access to insta heal and you can start addressing the issue of one-shots/damage spikes.


What's wrong with one shots? Dodge too hard?
Can't constantly dps and gotta focus a bit to dodge is too much?

I dont get it.
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Evergrey#7535 wrote:


What's wrong with one shots? Dodge too hard?
Can't constantly dps and gotta focus a bit to dodge is too much?

I dont get it.


nothing when its localized to telegraphed threats and is not the only way to kill a player.
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AintCare#6513 wrote:
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Evergrey#7535 wrote:


What's wrong with one shots? Dodge too hard?
Can't constantly dps and gotta focus a bit to dodge is too much?

I dont get it.


nothing when its localized to telegraphed threats and is not the only way to kill a player.


That i agree with. I see the perspective now.
I agree with the flask spam part but i think that life/mana on kill should stay

But this is very unlikely to happen unfortunately, just imagine the reaction of the poe 1 andies if they made this change?
One way or another there is something to be said for the fact that if healing is too easy and too fast, it functionally becomes necessary to intentionally put in things that will one shot the player in order to maintain a risk of death.

If you can't die there's no challenge, so the devs need to make sure you may very well die, and if they can't out dps healing because healing is too fast, then they need to bypass healing by taking out your entire healthbar at once.

So ultimately, yes, objectively, prevalence of instant/fast healing leads to one shots.
no thanks, and I dont see the correlation
Mash the clean

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