Dotcap and dot build scaling needs to be rethinked.
Title. Why is it capped to 35 million while it is already soo hard to scale dot damage but other builds/archetypes can scale to hundreds of millions. Why is one allowed but the other is heavily crippled? I'm running an EA explosive arrow ballista elementalist and having hard time scaling above 20 mill on a reasonable budget. Even 20 mill you would say it is a lot but it really is not. I thought it was really good as well but once you start farming juiced t16.5 it is actually nothing.
Well the main contributing factor is that attack/cast speed becomes irrelevant at some point and the dot ticking is super slow. Maybe those needs to be revisited. Last edited by Ispita#4020 on Jul 7, 2025, 7:22:02 AM Last bumped on Jul 10, 2025, 9:40:28 PM
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I myself play dot for 6 years, sadly but only option is not to play DOT at all, play crit hit builds is only option here, on event i played for first time in many years Lightning Strike, and it was best build in history for me, one shot whole map literaly , i leveled to 100 without problems with it, in this league o played hh kb, and that was giga blast.
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I see dot builds more as a league starter. Pretty easy to scale in the beginning without much gear, but they are limited on the upper end. (except some poison builds)
Surely it would be nice to have more scaling, but I think the dot cap is a technical limitation that's not unique to dots, but affects dots the most. Maybe GGG can change that some day, but I think it's not an easy fix. Having that said, I'm playing EA Ballista Champ this league myself and working towards 20mil dps right now. It really gets hard after that, but Elementalist should definitely be able to pull more than Champion imo. Last edited by Sadaukar#2191 on Jul 7, 2025, 8:51:01 AM
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I mean i get that it looks unfair on paper and i guess it would be better without it, but with dot capped uber dps you'll kill pretty much anything in the game in a few seconds and unlike hit builds you can freely run around while the damage is dealt. So i don't really see the big problem here.
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" Clear is not good on dot builds specially with skill effects delaying it. You can't clear a map in a minute with a dot build like you can with hit based. I don't think it would break singletarget like 200 mill dps hit based skills kill bosses in 1 second too. They just attack 30 times a second which is how they reach hundreds of millions of dps. It is like breaking the game at that point but it is allowed while dot based gimped so hard. That is what I can't get behind. The 35 mill dot cap is in the game for so many years now even before T17 and ubers. Sadly that hardly cuts it nowadays with the amount of juice you can do. Maybe it is time to increase the cap to like 50-60 or so and make it easier to scale as well. Last edited by Ispita#4020 on Jul 7, 2025, 9:02:07 AM
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Map clear has very little to do with dps though. It's a matter of skill mechanics. T17 mobs still die like flies if you have like 20 mio dps, you don't even need dot cap for that, just a skill with good projection. EA ballista obviously isn't one of them, totems tend to be clunky for clear in general.
It's not that removing it would break hit based builds, i wouldn't mind if they removed it, the day will likely never come where i even bother to scale a build that high to begin with so w/e. But there are likely technical reasons why the cap is there and it's not like it's a big issue because, as i said, 35 mio uber dot dps is plenty to kill just about anything instantly. It's more of a theoretical pob warrior issue than an actual ingame problem. |
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There should be a damage cap in general. Make that same integer cap apply to all damage per second, then balance the game around that. Content is overtuned because we are dealing too much damage these days, while at the same time it's required because the content is tuned for it. I have yet to see a scenario in solo play where the current DoT cap is not enough. People expecting everything to die in seconds is a real problem that GGG cannot solve.
Shaper Beam Totems: https://www.pathofexile.com/forum/view-thread/3797903
Lazy Susie Warcry Tank: https://www.pathofexile.com/forum/view-thread/3709173 The Unplayable Build: https://www.youtube.com/watch?v=WlyVf34_TiI Poor Man's Ward Loop: https://www.pathofexile.com/forum/view-thread/3480922 |
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"Absolutely not. |
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" Absolutely yes. It never should have been possible to reach over 1B DPS in general. It wasn't even remotely possible in 2016. There's a reason why 3.9.0 doubled monster HP. We were already outscaling the game almost tenfold by that time, and that patch is less than 6 years old. The game has a damage problem. Whether you want to admit it or not. The term "zDPS" is being thrown around these days for builds that could easily clear endgame a couple years ago. It has to stop. Shaper Beam Totems: https://www.pathofexile.com/forum/view-thread/3797903
Lazy Susie Warcry Tank: https://www.pathofexile.com/forum/view-thread/3709173 The Unplayable Build: https://www.youtube.com/watch?v=WlyVf34_TiI Poor Man's Ward Loop: https://www.pathofexile.com/forum/view-thread/3480922 |
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"Power fantasy and chasing new heights is exactly what keeps this game interesting and alive. They will never be able to balance 12+ years of power and feature creep, damage cap or not. Last edited by Crîmnor#4334 on Jul 7, 2025, 11:30:21 AM
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