Popular Opinion: In 3.29 League Challenges Should Require Solo Completion and Overhauls
" Before you claim this, you really should read or browse the other 50 pages of this thread lol. Because this has been explicitly illustrated a LOT. Something as simple as "Deal the killing blow to a pinnacle boss possessed by 3 ghosts".....would almost completely negate the "carry" aspect. Sure, some could still game it depending on the build but it would be exceedingly difficult to accomplish without some modicum of competency by the player beyond just sitting off-screen, or sitting "dead". Or create challenges that simply don't allow carries in the first place. "Defeat Sirus while you are affected by 5 stacks of corrupted blood". You claim its so difficult, when it is actually quite simple to reword and reform challenges so that they don't encourage or allow direct carries. Tons and tons of other games have already accomplished this crazy feat of difficulty lol. The point is NOT to make it SSF: you can still trade and build your character in the freedom of trade league. But the actual manipulation of your character to complete a "CHALLENGE"....should be challenging beyond doing absolutely nothing. And it should be a direct challenge via doing something, not an indirect challenge via farming currency to "pay" for it. We already do that with gear and as part of the "base" game. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Mar 18, 2026, 9:54:47 AM
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Honestly just requiring that boss-related benchmarks be accomplished in a single portal to count for progression would be pretty easy to implement and completely solve the carry issue.
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Bump for visibility.
With Endgame finally receiving attention, now is the perfect opportunity to turn the spotlight toward Challenges as well and deliver a long-overdue, highly anticipated rework in 3.29. The playerbase is ready, and waiting! Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein unofficial tech support — not affiliated with GGG |
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" Personally I think if anyone's that concerned for challenges, GGG should lock it behind SSF. Can't worry about carries or in any way buy your way into trivializing them if you have to rely entirely on what you could source yourself. Luck willing, GGG might even improve drops and rebalance ubers to make them more feasible as a result so it's not necessary to need carries in the first place. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! The others found strength in their Afflictions. They became reliant on juice. I am not so foolish. |
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" +1, better challenges would get me and probably others to log in and play more. I already finished most of them a while ago and have not logged back in, since only vendor garbage and other boring chores are left. It makes it hard to find motivation to even log in. If there were actually interesting challenges, I would definitely play more, even in a mid league. But with nothing engaging left and the league being overall not so exciting or fun to play, there is no real incentive to stick around for long. I am sure many others feel the same. " +1, good idea Flames and madness. I'm so glad I didn't miss the fun.
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+1. all challenges should be solo
“Freedom is what we do with what is done to us.”
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" It might actually be convincing if it came from someone who’s actually done a few challenges and doesn't have all their settings on private, so the rest of us can see how they're 'killing it' :) Edit: But okay, I basically agree with the guy, considering I’ve been doing the challenges myself since version 1.0.... Mirror of Kalandra? Last edited by ama#3165 on Apr 15, 2026, 10:00:33 AM
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bump
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein unofficial tech support — not affiliated with GGG |
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I don't really do challenges but i might start doing them when they mean something more so i support the no carry idea.
They should also be mostly 'Test your Build against this difficult content' and less of 'Do this 1000 times even if you don't like it as if you were playing SSF'. While i enjoy playing the Gauntlet challenge a couple of days i would absolutely never play SSF for challenge rewards. Also why is your Profile private? You must have some amazing build(s). edit: " That's not an idea that's an opinion. While we are at it why not make challenges HC Ruthless only since that is the hardest league and so they would mean the most. Most people play SC trade because it is the most fun enviroment for them. If you want something to prove how much better of a gamer you are go become the best in some pvp game or win the gauntlet 10 times in a row. Last edited by Jan23711#1231 on Apr 21, 2026, 8:35:34 AM
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" Correct, it was an opinion, which I don't support. Personally I think if solo challenge completion matters that much for some people trying to keep this thread alive, GGG should give a new, shinier badge on the forum for people who get them on SSF. My stance on the subject remains the same since I first posted that, unless GGG makes it so the challenges don't need carries in the first place, they shouldn't lock them behind solo completion. Nobody should have to make a separate build designed around completing challenges if they don't like that playstyle. And considering this game continues to permit the existence of aurabotting, which can't fight entirely by design, I don't see this happening. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! The others found strength in their Afflictions. They became reliant on juice. I am not so foolish. Last edited by Pizzarugi#6258 on Apr 21, 2026, 9:55:44 AM
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