Popular Opinion: In 3.29 League Challenges Should Require Solo Completion and Overhauls

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No offense but you keep acting like its trivial to exclude buying carrying and sharing completions in a trade league.

after this you don't specify how they should or could do that.


Before you claim this, you really should read or browse the other 50 pages of this thread lol.

Because this has been explicitly illustrated a LOT.


Something as simple as "Deal the killing blow to a pinnacle boss possessed by 3 ghosts".....would almost completely negate the "carry" aspect. Sure, some could still game it depending on the build but it would be exceedingly difficult to accomplish without some modicum of competency by the player beyond just sitting off-screen, or sitting "dead".

Or create challenges that simply don't allow carries in the first place.
"Defeat Sirus while you are affected by 5 stacks of corrupted blood".

You claim its so difficult, when it is actually quite simple to reword and reform challenges so that they don't encourage or allow direct carries. Tons and tons of other games have already accomplished this crazy feat of difficulty lol.

The point is NOT to make it SSF: you can still trade and build your character in the freedom of trade league. But the actual manipulation of your character to complete a "CHALLENGE"....should be challenging beyond doing absolutely nothing. And it should be a direct challenge via doing something, not an indirect challenge via farming currency to "pay" for it. We already do that with gear and as part of the "base" game.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Mar 18, 2026, 9:54:47 AM
Honestly just requiring that boss-related benchmarks be accomplished in a single portal to count for progression would be pretty easy to implement and completely solve the carry issue.
Bump for visibility.

With Endgame finally receiving attention, now is the perfect opportunity to turn the spotlight toward Challenges as well and deliver a long-overdue, highly anticipated rework in 3.29.

The playerbase is ready, and waiting!
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG
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My only issue on the GGG side is the rewards are almost always lame, my other issue which isn't about GGG but instead the "meta" is that they aren't really a token of real legit accomplishment, because they can be bought very easily with minimal effort or investment. and I would rather they be more legit and less easy to just crowd source... but thats basically impossible.


Personally I think if anyone's that concerned for challenges, GGG should lock it behind SSF. Can't worry about carries or in any way buy your way into trivializing them if you have to rely entirely on what you could source yourself.

Luck willing, GGG might even improve drops and rebalance ubers to make them more feasible as a result so it's not necessary to need carries in the first place.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

The others found strength in their Afflictions. They became reliant on juice. I am not so foolish.
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The playerbase is ready, and waiting!

+1, better challenges would get me and probably others to log in and play more. I already finished most of them a while ago and have not logged back in, since only vendor garbage and other boring chores are left. It makes it hard to find motivation to even log in.

If there were actually interesting challenges, I would definitely play more, even in a mid league. But with nothing engaging left and the league being overall not so exciting or fun to play, there is no real incentive to stick around for long. I am sure many others feel the same.

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GGG should lock it behind SSF. Can't worry about carries or in any way buy your way into trivializing them if you have to rely entirely on what you could source yourself.

+1, good idea
Flames and madness. I'm so glad I didn't miss the fun.
+1. all challenges should be solo
“Freedom is what we do with what is done to us.”
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Update:TLDR
Across this topic, the core conclusion is clear: players are not asking for easier challenges, they are asking for better designed challenges.

The community wants challenges that are:

• Built around fun, engaging gameplay
• Meaningful and progression based
• Free from outdated vendor recipes and repetitive filler tasks
• Not dependent on extreme RNG or excessive currency grinding
• Not designed around shortcuts, carries, or loopholes

Players want challenges that reward natural play and skill development, not luck, currency stacking, or external assistance. Challenges should feel like achievements earned through engagement, not chores completed through efficiency exploits.

Improving challenge design would directly benefit player retention. When content feels rewarding and purposeful, players stay invested longer. Stronger design keeps people engaged throughout the league instead of causing early burnout.

Reducing cheese strategies strengthens reward integrity and encourages deeper gameplay, which supports long term engagement rather than short term completion.

Limiting carries helps players learn their builds properly, promotes organic progression, and improves overall league longevity. Progress should come from playing the game, not bypassing it.

Most importantly, players want challenges that feel equally fair and enjoyable in both Trade and SSF environments. A redesign that works across both systems would greatly improve consistency and satisfaction.

Finally, players value differentiated recognition for modes such as HC and SSF, similar to how Ruthless mode already has its own badge of honor.

In short: this discussion is not about removing difficulty. It is about modernizing challenge design so it promotes engagement, integrity, progression, and long term player retention.


Every league, the forums and Reddit light up with the same tired complaints:

"This challenge is too hard!"
"League content is overtuned!"
"This boss fight is unfair!"
"This needs a nerf!"


But let’s be honest, most of this is coming from players running junky ZHP builds that collapse the second an enemy breathes in their direction. No defenses, no investment, no mechanical understanding, and instead of adjusting their build or learning the game, they just dump a stack of Divines into carry services and cry when the content isn’t trivial.

Challenges used to mean something.
Back in the day, seeing someone with a full challenge set was a “whoa, this guy’s a monster” moment. Now? Everything from Uber boss kills to map completion is up for sale. It’s all on rotation in carry discords, and the MTX has gone from badge of honor to glorified participation trophy.

Sure, it's “whatever” on the surface, but when people who refuse to put in any effort start complaining that even basic encounters are “too hard” while running the same unoptimized dumpster fire of a build over and over again...
Maybe they shouldn’t be walking away with free MTX like they earned something.

Next league, challenges should require solo-only completion.

No credit if another player enters your instance, No kill credit from tag-alongs or co-op cheese.

You want the reward? Do the content yourself. Period.

I’m not even saying lock challenges to full SSF mode, though honestly, I’d be down for it. Let trade league stay, but if we’re being real? Trade league challenge rewards have become meaningless when buying your way through them is the norm.

Since SSF still has its own issues (and isn’t everyone's cup of tea), the better solution is clear, carefully word challenge requirements to banish carry runs.
Solo instance only. No help. No shortcuts.

That alone would separate those who actually engage with the game from those just paying to opt out of playing.

You shouldn’t be able to run a zero defense, no-scaling, scuffed build and still walk away with a full set of league rewards just because you dumped Divines into carry services or auto-completion Discords.

And if we’re being completely honest, we’ve all seen this movie before.
From pure ZHP meme builds with not a single defensive layer complaining about getting one-shot... often, to players copy-pasting a Mageblood PoB and forgetting the part where they don’t actually have a Mageblood, then acting shocked when tougher enemies delete them in two frames.

If that stings?
It probably applies to you.

The game isn’t too hard, some of you just don’t want to earn your progress anymore, and honestly, it’s more than time that GGG should reconsider how they design these challenges.


It might actually be convincing if it came from someone who’s actually done a few challenges and doesn't have all their settings on private, so the rest of us can see how they're 'killing it' :)

Edit:

But okay, I basically agree with the guy, considering I’ve been doing the challenges myself since version 1.0....
Mirror of Kalandra?
Last edited by ama#3165 on Apr 15, 2026, 10:00:33 AM
bump
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein

unofficial tech support — not affiliated with GGG
I don't really do challenges but i might start doing them when they mean something more so i support the no carry idea.
They should also be mostly 'Test your Build against this difficult content' and less of 'Do this 1000 times even if you don't like it as if you were playing SSF'.
While i enjoy playing the Gauntlet challenge a couple of days i would absolutely never play SSF for challenge rewards.
Also why is your Profile private? You must have some amazing build(s).

edit:
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Pashid#4643 wrote:

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GGG should lock it behind SSF. Can't worry about carries or in any way buy your way into trivializing them if you have to rely entirely on what you could source yourself.

+1, good idea


That's not an idea that's an opinion. While we are at it why not make challenges HC Ruthless only since that is the hardest league and so they would mean the most.
Most people play SC trade because it is the most fun enviroment for them.
If you want something to prove how much better of a gamer you are go become the best in some pvp game or win the gauntlet 10 times in a row.
Last edited by Jan23711#1231 on Apr 21, 2026, 8:35:34 AM
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Jan23711#1231 wrote:
edit:
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Pashid#4643 wrote:

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GGG should lock it behind SSF. Can't worry about carries or in any way buy your way into trivializing them if you have to rely entirely on what you could source yourself.

+1, good idea


That's not an idea that's an opinion. While we are at it why not make challenges HC Ruthless only since that is the hardest league and so they would mean the most.
Most people play SC trade because it is the most fun enviroment for them.
If you want something to prove how much better of a gamer you are go become the best in some pvp game or win the gauntlet 10 times in a row.


Correct, it was an opinion, which I don't support. Personally I think if solo challenge completion matters that much for some people trying to keep this thread alive, GGG should give a new, shinier badge on the forum for people who get them on SSF.

My stance on the subject remains the same since I first posted that, unless GGG makes it so the challenges don't need carries in the first place, they shouldn't lock them behind solo completion. Nobody should have to make a separate build designed around completing challenges if they don't like that playstyle.

And considering this game continues to permit the existence of aurabotting, which can't fight entirely by design, I don't see this happening.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

The others found strength in their Afflictions. They became reliant on juice. I am not so foolish.
Last edited by Pizzarugi#6258 on Apr 21, 2026, 9:55:44 AM

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