Time investment disproportionate to fun
" Yeah I think the game definitely has the potential to be great. However, the fun parts of the game are too gated behind hours of monotonous menial chores which our friend already addressed perfectly with this statement. " Farming Arbiter, Count, and Zarokh, the only repeatably fun fights in the game in my opinion, takes way too much effort. Either grinding maps to find citadels, or citadels to fight arbiter, or finding trial keys and doing the entire trial to fight zarokh.... it's a pain... I have a job already, I don't need another one that doesn't pay me. Last edited by DankWeebTrash#7386 on Jul 6, 2025, 2:18:42 PM
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Ya summed up very niceley agreed, My big point is THE GAME DESIGN CONTRADICTS THE GAMEPLAY WEAPON AND BUILD STYLES, Lets design gameplay and fighting to be slower and more tedious/thought provoking, can't just face tank, YET ALL THE ITEMS SKILL GEMS AND BUILDS / WHOLE END GAME DESIGN, FAVORS DOING THINGS AS FAST AS POSSIBLE...Fast clearing insta killing bosses, doing any boss on T2+ is just not possible with a "conventional" average build, it requires a glass cannon build, but this directly goes against the design of this game. I got to the point where every piece of content I did just left me frustrated and wondering WHY DID I SPEND ALL OF THAT TIME, FOR A REWARD THAT IS NOT EQUAL TO THE EFFORT PUT IN... THE TIME AND DEDICATION THIS GAME TAKES, DOES NOT PAY OFF WELL WITH RESULTS
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" I think most of the mechanics being geared towards clear speed is definitely an issue. They can't really do meaningful combat when breach, delirium, azmeri wisps, and even expedition to a degree are all built around how fast you can clear. Last edited by DankWeebTrash#7386 on Jul 6, 2025, 8:39:22 PM
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