How come 'DDOS' can affect only one version (1 vs 2) of the game, across all servers?

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Sarno#0493 wrote:
In computer networking, a ping is essentially a request for a response - you can think of it as asking a server "are you online?", "hi r u there", or whatever. Often when people think of DDoS attacks, they assume large numbers of different devices sending mass pings to the target in a bid to overwhelm them. There's nothing to say that this is what's actually happening, however - using tools such as Wireshark, it is trivial to monitor the communication happening between software on your device and remote resources. Thus, the DDoS attack could instead be repeating previously sent legitimate packets - perhaps advising the instance server that you wish to portal back to your hideout, or that you are a sending a message in guild chat. If someone is launching a DoS or DDoS attack against you by spamming pings, there are companies such as Cloudflare who can intercept those requests and essentially stifle them. Those third companies are going to be much more reticent to intervene in cases of apparent game traffic, however - for fear of causing as much (or more!) damage to GGG's services as those launching the attacks. There's no easy 'good options' for them.
But if its (illegitimate ~= not caused by client) game traffic then GGG can pinpoint that to specific accounts and put those accounts onto "trouble" servers or outright remove them.
No wonder it's lost, it's in the middle of the jungle!
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Sarno#0493 wrote:


In Path of Exile's log file, I see the instance server I most recently connected to has the IP address 88.211.251.204. For PoE II Early Access, the IP address was instead 88.211.250.52. The servers might be in the same country, the same city - hell, even the same data centre - but that doesn't mean they're the same physical devices. I'd be shocked if the same servers were running both PoE 1 and PoE 2 at the same time; just as I'd expect any update, authentication, and web servers to be distinct devices. So I guess the tl;dr is "some servers getting DDOS'd; other servers not getting DDoS'd." I realise that might not be an enormously satisfying answer, but it's all I've got. :)


Yeah I wasn't suspecting the same server is running both games at the same time. I assumed, prob falsely that since its the same gateway/data center they will be dynamically switching, but I guess its perma allocation, and that makes sense. But mostly I'm just annoyed by the fact that I get the same spikes across all gateways, even tho ppl in chat say 'try diff server mine is fine' and concluding that its my ISP. Now with the other game having no spikes, I guess its not my ISP afterall.
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AintCare#6513 wrote:
But mostly I'm just annoyed by the fact that I get the same spikes across all gateways, even tho ppl in chat say 'try diff server mine is fine' and concluding that its my ISP. Now with the other game having no spikes, I guess its not my ISP afterall.

There's liable to be other parties involved between your ISP & GGG's servers. If you're consistently seeing others claim specific gateways are fine, but you yourself are having issues with them - and particularly if you're having issues with all of them at the same time - then I wouldn't rush to rule out something else going on in addition to the DDoS attacks.

It's totally your call, but I'd be happy to look at a WinMTR log if you're interested in creating one. Just with the caveat that it might be a minute, as I'm hoping to be asleep very soon.
I find it difficult to justify optional purchases to support a Tencent-owned development studio that declines to provide customers Technical Support, regardless of how many thousands of euros that customer has spent...
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Sarno#0493 wrote:
WinMTR log


I wont do it today, but wouldn't the other game version also be affected by this intermediary? If, or rather when, this gets me upset again I will create a separate thread for support using this tool. thanks for the link and your time responding itt.
It didnt affect me at all. No connections issues here the whole league. CA server.
Here's how I know it's not my gear or my ISP(s).

I've owned 5 different PCs over the 10+ years I've been playing POE/2.

I've lived in two different states. One in the southwest, one in the midwest.

I've had 5 different ISP's. Two in the southwest, 3 in the midwest.

Every day. I mean every single day, when I play this game I get severe ping spikes for about 10-15 minutes roughly every 2-3 hours.

I can believe the "DDOS" thing once in a while.

But this is the only game where this happens with this much frequency and regularity. I'm hard pressed to believe that GGG is the target for 10+ years and even if they are they should look into protecting their servers from such attacks.
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You can read the experiences of players from different countries and some nerds sharing their data of pinging GGG servers. You can read, that Washington DC server is DC'ing US players since europeans are using that server as solution.
HC SSF players have not the problem, why? Is the DDOS attacker a SSF HC player? The disconnections are mostly on SC servers. Maybe because GGG is sharing this servers with the new console players?!


lol....you can read whatever you want from wherever you want to...doesn't make it true or even remotely accurate. Again, base knowledge: you need to know what you are reading to even begin to assess whether its accurate or just random idiots online posting any old thing that pops into their heads. And then "claiming" they did research.

SC disconnects more because 90% or more of the entire playerbase is on SC. Even with or without a DDoS attack, SC is going to be way more affected in ALL scenarios. You are also likely going to get a crap ton more data and complaining, because.....magnitudes more players. Additionally, I haven't DC'd a single time since launch playing Washington DC as a local US player. Same with the two friends I regularly play with. That is sort of meaningless since its just my own personal experience, but it does cast an immediate doubt over what you wrote or "read". Sharing with console players would have absolutely no effect on the server load, because the amount of console players being added is practically negligible in the total playerbase.


I don't know the right answer, but it's true, that GGG lied about working on for POE 1 and know I don't trust them. Without Washington DC server it would be unplayable for me. Whole first weekend they only posted console infos on X or on official site, but not one answer about this DC problem. Before 3.26 I had not one problem.Other games had no changes.
Last edited by DiabloPLUS#0395 on Jun 23, 2025, 6:05:39 AM
4 DC in one hour, constant ping problem. Amsterdam server. I have to stop playing today. Evening hours are the worst. No problem until like 3pm. After 3pm is getting worse and worse. Right now its unplayable.
Another info: after the first two DC another 1000+ were in queue. Like leauge start. So its not just me. Another games are fine (D4).
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It didnt affect me at all. No connections issues here the whole league. CA server.


I am CA gateway as well, have had pretty consistent disconnects in the evening PST time.
Other times of day are good.
~ Please separate the PoE1 and PoE2 forums.

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