60,000 fewer players in 5 days of league play.

I think that's Poe's biggest problem. Too much content, too many mechanics, too many types of currency, too many requirements and absurd complications to make a map good enough and that they call "Juicy", I liked the simplicity of throwing an Alchemy and a Vaal and not worrying about anything else, now everything depends on so many convoluted things that it causes me rejection and boredom just thinking about it. I've always liked farming but without all that absurd process for a map to be viable, I can spend hours making maps but not making maps with X amount of requirements to follow, Atlas configurations, mandatory mechanics and so on... I don't know, it's been two years since I quit the game because of that, I just didn't have fun as much anymore, I want to farm for many hours to get good items or currency but the prerequisite for it overwhelms me so much that I prefer not to play.

That's why I spent half my life farming and enjoying Diablo II, I felt those roots in Poe but over time it has degenerated into what it is today and I only find the pleasure of having fun in what is now Poe 2, I don't make Juicy maps in it, nor do I prepare all the towers with Quantity and rarity, I simply make my build with MF and get a good drop of currency and good objects, everything else is unnecessary.
Last edited by Moonwalker#5595 on Jun 24, 2025, 8:35:33 AM
PoE crashing and disconnects are no#1 driving players away

we had these ongoing for one year now
I like mercenaries system but league is bad.

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