3.26.0 Hotfix 3

3.26.0 Hotfix 3


  • Changed DirectX12 to be the default Renderer, which also helps players who were experiencing device errors under DirectX11. Clients on DirectX11 will automatically switch to this if supported but can change back if needed. The "(default)" text next to this will be updated in a later patch.
  • Fixed an bug where vendor windows would not save the search filter after clearing the textbox.
  • Fixed a client crash on the Steam login screen.


You will need to restart your client to receive the client changes in this hotfix.
Has any exile really been far even as decided to use even go want to do look more like?
Last bumped on Jun 18, 2025, 12:26:59 PM
Will console fix happen anytime soon. Can we please get a rough idea?
ty ggg
Opening the pantheon from sin's dialogue menu crashes the game.
Deleted
Last edited by FlyteLP#0934 on Jun 13, 2025, 11:01:39 PM
hi I was using Kegworks to run poe following https://www.poewiki.net/wiki/Guide:Path_of_Exile_on_Mac_using_Windows_Client#Kegworks_(KWS)_Setup

after the 3.26 hot fix 3 I'm unable to start the game and receive the error:

[VULKAN] Failed to allocate texture [Shadow Atlas]

any ideas on a fix?
"
Will console fix happen anytime soon. Can we please get a rough idea?


It's in the live updates thread.

Specifically:

"
Jun 14, 2025 12:08 AM (GMT+1) - We're currently working on fixes for the console version of Secrets of the Atlas, however we'll need to resubmit for certification once the fixes have been completed, which can take some time. At this stage, we expect to be able to deploy the expansion on consoles within a day. Thank you for your ongoing patience.

We need progress on console. Over 35k waiting still. That's how good the game is.I just wish we got the same respect pc got
"
hi I was using Kegworks to run poe following https://www.poewiki.net/wiki/Guide:Path_of_Exile_on_Mac_using_Windows_Client#Kegworks_(KWS)_Setup

after the 3.26 hot fix 3 I'm unable to start the game and receive the error:

[VULKAN] Failed to allocate texture [Shadow Atlas]

any ideas on a fix?


Edit:
changing "renderer_type=DirectX12" to "device_type=DirectX12" fixed it
"
We need progress on console. Over 35k waiting still. That's how good the game is.I just wish we got the same respect pc got


I don't think it's a matter of 'respect'. They can patch PC right away, there's no process to it other than 'send it'.

Sure it sucks for console right now, but console patches need to go through certification through the vendors (out of GGG's control, complain to MS/Sony), which takes time. So it makes sense that GGG would want to squeeze in all the lastest fixes from PC, so they don't need to go through the certification again for each of the smaller hotfixes that probably fix major things when they can just push them as one patch.

Report Forum Post

Report Account:

Report Type

Additional Info