Same story.
this league was so long we forgot the trauma of console league launch, nice
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Has anyone tried restart queue? I’m at 146, scared to try lol
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i'm at 4748 i'll give it a try
EDIT: DON'T DO IT, 25k now, but a notice saying they know about the issue; they say the word 'repackaging' but no update for poe right now. Last edited by phigjamm#9238 on Jun 13, 2025, 5:28:55 PM
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I think you missed the announcement. The patch deployment failed and it has been delayed. So we cannot play now
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Since @Lisa_GGG removed my first post, i write down my points in a more friendly manner!
GGG is able to get away with this kind of behaviour towards the console playerbase, because we dont have a lobby or public voice that is able to make the problems visible. The PoE1 Forum is a barren wasteland, flooded with PoE2 threads. But no one at GGG bothers to clean it up. Every leaguestart, be it PoE1 or 2, console players get delayed by problems that should honestly never occur, like not having access to the virtual console keyboard last league, or the missing option for SSF during the PoE2 launch. Or the problems with resetting fog of war or disappearing lootfilters that have been there for years. We console players just have to eat it up, because we are just invisble |
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Console has always been their last priotity and it made sense when we had few k players. Now its 25k and they still wont do Anything for us. 2hours zero news
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" pretty sure its around double that as it seems xbox and ps have different queues |
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i'm at 32847
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" Within a day. Jeez. I do wonder how it is that GGG is not able to provide patches on console at a decent pace. Can't help but feel bad for what feels like the 5 people who have to work on the PoE 1 console port and get blasted online on every single league launch. Maybe one of these days the devs get the resources they need before the story repeats itself, again. I know they love to hide behind the certification process but there's enough games on console that can and do provide patches on a way faster schedule, epically when shit hits the fan, and are able to skip the process altogether because they are "trusted" and thus get on a faster pipeline. So, blaming the PS and Xbox/Microsoft process is of course always the easy road, and for smaller indie teams 100% a problem, but I would love to hear some facts from the team working on the console side of things instead of the same excuses. We've heard it all before. Until there's a league that actually works on console at launch I won't be buying any more supporter packs, I'm surely not the only person who tried to show support and was only left disappointed by the treatment GGG offers its console players. Here's hoping that this league at least fixes the current and persistent crash and freeze issues for the few that will give it a try. |
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" Same here. I'm not willing to support this clown fiesta anymore until I can actually see GGG get their act together and takes console platforms seriously. It's unbelievable how bad the experience is and GGG should be ashamed to take money for this. |
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