Server Maintenance

OMG GGGGGGGGGGGGGGGGGGGGGGGGGG 3 times
I just killed a monster and got a sacred stone
Then the server disconnected me again and I lost all my kills, including the holy, and I couldn't continue playing.
I already use 4 different servers and constantly been disconnected from server every time loosing juiced maps, loots and progress. The game is not playable, network constantly peaks, and get disconnected all the time since last update.

I hope U gonna fix the issue soon or U gonna lose players for sure -_-
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live and let die
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Wow, you really f'ed up the complete game, its not playble anymore...
Lost T15 Waystones T16 Waystones Citadell Maps a lot of loot and basically every good map i tried to play.

it seems like its a really good idea to do server maintenance and drop patches on fr evening
It's now been WEEKS of constant disconnects, losing maps, loot, failing citadel due to random disconnects. THIS NEVER HAPPENED BEFORE 0.2.1
PLEASE fix your fucking game or at the very least, allow us to opt out of the random mid-league patches if you're going to FUCK YOUR PLAYER BASE by wasting their time and breaking the game (that worked fine previously). You're losing all good faith in your community by not at least ACKNOWLEDGING or addressing the issues, at the VERY least.
Fucking Clown Shoe's, man.
This usually happens when you roll out an update before testing It properly. Another week-end of game Lost.

I was hoping that they would fix this quickly, but maybe they are understimating the issue.

I'm starting tò be very disappointed on how they are "improving" the game. They should adjust performance issues BEFORE thinking tò add new content, otherwise no One can enjoy the new content...
10munite playing and disconnect why ?? Please check
...Just Lost 4 divines and a expedition logbook on a map crash. The fifth this evening. Logged back and inventory was empty,like i did not loot anything.

Fuck off ggg, not playing anymore untile you fix your this crap.
the players get more and more upset. do something about it... really!
POE 2 got serious performance issues. And so far the devs don't do anything about it or can't do anything about it. Either way it is very bad!
Yesterday, I streamed for about 6 hours – and within the first 3 hours, I had the “pleasure” of showing over 30 viewers just how poor your servers currently are.

Out of 10 maps, only 2 could actually be completed. The rest were abruptly closed mid-run due to server disconnects – often with no warning at all.
One of the most frustrating moments happened on my Paradis map with an XP boost: I walked a few meters – boom, disconnect. Upon reloading, the map was completely deleted, marked as failed, and could no longer be run – all of this live in front of an audience.

Other maps reset my XP and loot, but still consumed high-tier (T15) maps as if the run had been completed.
Naturally, this was a perfect show for my viewers on why people are returning to Diablo.

Let me be clear: I'm not saying a game has to be 100% flawless –
But your server issues are a major reason why many players don’t even want to start PoE2.

To make matters worse, I even lost actual currency and didn’t dare to run a Citadel after that.
You need to fix this now – otherwise, I and many other streamers won’t be able to keep supporting this game.

Sorry, GGG – but it really feels like you're using the PoE1 server infrastructure for PoE2, and it just doesn’t work.
It gives off a strong impression of poor quality.

Greetz VreedYT
I hate to be the bearer of bad news but, POE 2 is dead in the water as it was completely abandoned in development for the past 2 months. All of the QOL updates were runoff from POE 1 development.

If you are trying to enjoy just one of their titles... bad luck chuck. Development will be stale for months so the other game can be worked on.

The upside, we will likely have a bunch of content soon, the downside is the game still runs like I'm pirating internet on a raft in the ocean and every skill is bricked by faulty development (aside from like 3 gems). And the game is just overall NOT any fun or rewarding to play. The real problem is this "vision" of total butt gameplay that has no rewards and is built to waste time, but that is a whole other post.

The risk... too many more of these cycles and they lose me completely. It's clear POE 1 is getting pampered now as they seem to think it's a perfect running gem of game (spoiler, it's really not). And they figured they could can shift player base back and forth, which is clear by a ton of feedback some people will NEVER be into POE 1.

If my son had not taken such an interest in 3.26 I'd likely be skipping it but it's worth the slog for the bonding time.

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