It took you 6 days to be this vague about the Sanctum nerf?
I don't mind that you nerfed Sanctum. Game balance is a constant thing and there will always be things like this happening.
What I don't like is that you took 6 days to give us an extremely vague note about how Sanctum rewards are being toned down. Why can't you just give us a percentage of how Divine orbs and other high end currency will show up now compared to how they were before the change? You obviously have those numbers. Why wont you release them? Last bumped on Jun 13, 2025, 10:10:51 AM
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Not just sanctum they overnerfed the whole game (including maps farm) on LAST DAY
What a manipulative tactic to show a lot of buffs and then add nerfs every day (and not add some hidden nerfs in patch notes, such as Merc counting as 0.5 player and therefore making monsters stronger). Pretending people will not notice. They will. Call my words, 3.26 will have way less players than Settlers. Because there are a lot of people when there are strong endgame builds and strong endgame farm strats. They just killed endgame with nerfs to quantity. Running maps and getting no items isn't fun. It's awful and honestly shows that vision is bad and must be removed. PoE1 doesn't need vision. Kill Poe2 with it if you like it that much. Last edited by Hornsent#1110 on Jun 12, 2025, 4:22:56 AM
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Please just give us the numbers on the Sanctum nerf. A lot of us would really appreciate the ability to make an informed decision on what our league start should look like. Losing 2 days to find out that Sanctum was nerfed very very strongly would be extremely detrimental to people at the beginning of the league and having to make up those two days by rerolling for a different character.
Please release the actual numbers on Friday. |
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Bumping this so that hopefully GGG see's it.
Come on guys - don't do us dirty like this. |
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I don't think there is any sympathy from non-sanctum farmers. Sanctum farmers have had it very easy for a hot minute. Earn your currency like everyone else.
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" Could you elaborate on this? I didn't see anything mentioned about map farming. PoE players: Our game has a wide diversity of builds.
Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley |
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" The ignorance you display with this post tells me everything I need to know about you as a person. |
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" Thank you. I fixed it for you Last edited by Lonnie455Rich#2087 on Jun 12, 2025, 11:27:38 PM
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" Naw your take is bad Lonnie, I've done every single currency farm possible from sitting in my H/O turning 10 divines into thousands from crafting to currency flipping and almost every notable atlas strat including heist. Sanctum requires hundreds of divines in relics to make it maximally efficient and prior to that is just a nice peaceful less chaotic alternative to mapping. With map farming, I can get 5-10 divines worth of map currency to turn that into 40-50 divines with little effort or challenge. From chain running city square or boss rushing...even at the end game T17s can be played safe with tons of builds as of last season and still yield an insane amount of currency with little effort. Having it "easy" is not what sanctum is or ever was about, its having it safe and not needing to rely on the market for juicing maps and spending hundreds of hours setting up map rush volleys, just grab a tome and go while only caring about relics setups. It was a little pocket dimension where you can be more insulated. It is hard to sell people on playing Sanctum with no nerfs and I've failed to interest any of my friends despite making hundreds upon hundreds of divines from it. Nerfs to such a wildly unpopular aspect of the game only puts more people in the giant pool of map spammers who just spam juice maps all day which by the way is cream puff levels of easy...Mappers always had it easy, spam pack size, zero risk and loot explosions. When there were active strats even last season that involved spamming magic T16s that could make dozens of divines in a relatively short fashion it, is hard to take your opinion seriously saying Sanctum players had it easy...lol. Counting the fact I can match Sanctum sitting around crafting literally just end game flasks with alts, augs, and inst/enkind in my H/O and make more divines per hour kinda speaks volumes. Are you sure you wanna just lose a nice way to make currency, is that your logic, just remove content? GGG needs to stop nerfing content while simultaneously saying "We'll fix it later" that a top tier bad design choice. If it is gonna be buffed later, then balance the whole thing later in one cycle, don't essentially delete it from the game until they can come up with an actual solution. Didn't GGG design ruthless specifically for the people who actually want a challenge? TL;DR: Your take is bad and I can only assume your response is in bad faith (troll or extremely unknowledgable). GGG needs to really learn to re-balance things in the same development cycle and stop doing this "Nerf now, fix it some time in the future", it is completely amateur stuff to see from a game company I know, knows better. Implying Sanctum is easy and everything else is harder, good stuff, must be playing a different game then me I guess. Last edited by GrandmasterEternius#2056 on Jun 13, 2025, 9:07:58 AM
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sanctum has tree issues going for it:
- it is absolutely broken build-wise. content that works for 3-4 builds, barely works for other 90% and is completely undoable on remaining 5% is toxic. especially if it is.. - consistently profitable with occasional spikes. unlike heist, when you get turds most of the time, but make your money back with div/tail/temp and ofc simplex/helical/nice replica etc. sanctum just like that hands you divines and all you have to do (if you have the correct build) is to not fuck up the last fight. ive done that on BAMA (so mid-tier farmer build for this content) and once i got few relics it became the cosiest place to be (excluding like 2 types of rooms on floor 4, im sure we all know these lasers) - low level tomes are absurd. i know that lockpicking contracts drop currency, but early tomes are just TOO good. there is a reason why most explosive starts begin with sanctum. it is a f.. outlier. it being a content requiring no defences - aka no gear - contributes to the problem. all your defences come from movement speed, ranged attacks and not giving mobs time to react + boss bursts. this is FAR easier to farm early than heist, blight or delve. in fact most early strategies are worse is because you might get amazing items early (like meta trans gem from normal lab) but there wont be any buyers - people have no currency. sanctum gives just that - currency and you can buy whatever you wish as there are no competing buyers imo it is bad for the game. it is fun addition and might even work as a separate minigame with pre-made characters, but it is disruptive as is. keeping it in the game because of few uniques, including one almost nobody can afford.. nope. id cull it unless they can make it less build restrictive Last edited by sidtherat#1310 on Jun 13, 2025, 9:40:37 AM
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