When real decent unique drops not just hype?

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If you are playing minion in this patch, you are going to have a bad time. I love minions and was my highest class in 0.1. Didnt bother with it this patch cause of all the nerfs. Even my CoC blood mage got nerfed so i just quit for now. Come back and see in 0.3. No wonder you are suffering, minions is one of the worst builds right now. To top it off, if you run any maps with temporal chains or any type of cursed ground effects, all your minions are cursed. They didnt even think about that when putting in this change. GGG hates minions, you are only allowed to play meta like Lightning Spear. I started one a week ago with my blood mage build destroyed and oh my god i can clear entire 2 to 3 screens with 1/10th of the cost. We are playing POE2 wrong, need to follow the vision.


I understand that minion is no longer really viable, but my god they truly went over the top. Look at this shit, this is a unique to them :

That pic is definitely a decent example of how uncreative, lackluster, and overall worse then anything aside a white item, but its not alone. Pretty much all uniques bar less than a handful, are basically garbage. And the breakdown for a chance shard? Laughable at best. GGG literally is creatively bankrupt imo.

Hell this entire game is just pulling things from POE1, and changing this around, changing that around, mostly for the worst, and calling it a day.

I still think the feel of the combat is cool, but its not enough to get me back playing when literally every other aspect of the game is just bad in one form or another.

Just my opinion.

GGG - Why you no?
10 times increase of a drop rate of zero is still zero :)
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I do not know who is pushing for this so much but they should absolutely be fired.


Sadly, it's the big boss, the head honcho, the man at GGG. That makes him hard to fire. :)
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YNRY#3842 wrote:
So what is the conspiracy theory explanation for all the added uniques on trade and the price drops?


If the price of poop was high because it was scarce, the price of poop will be lessen if it's readily available.

At the end of the day, it is poop. The itemization is the problem, not the availability.

I cannot find a single unique drop in SSF that is playable for the minion class and it's been a month now.

I have not seen a single fucking good item and you know why? Because they simply do not exist.

The only good unique, and yes there is literally only one, is sunsplinter. And even if I finally find one in one year, if it dosent roll +3 to the correct class im playing, i guess thatll be another year to maybe see the one I need.

I would have used Oaksworn because it had 50 spirit. Guess how much spirit it has now? Zero, fucking zero on it. Why is the item even unique? Every single stat on it is absolutely a disgrace and is not even unique to a shield.

So I would have used a trenchtimbre, you know the thing that could roll +4 and now can max roll +2 ? But guess what, I've seen exactly zero of these drops.

I have close to 1400 hours in, we can put our tinfoil hat all day but the reality is, the uniques are fucking trash.

There's no in between. Oaksworn was not overpower by any mean, but of course since they have absolute sheer hate for the minion class, they had to brick it.

And they dare tell us that the uniques got buffed because they didnt met their expectation.

If thats the case, why are they still absolute fucking trash and its getting worse each iteration?

Do you feel the salt, the anger, the absolute rage I feel?


No, because you did it to yourself : "I cannot find a single unique drop in SSF that is playable for the minion class and it's been a month now."

Game is clearly designed and tailored around trade. You choose SSF. Don't get mad.
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Game is clearly designed and tailored around trade. You choose SSF. Don't get mad.


So the ENTIRE game is built and balanced around an archaic craigs list system? Is that what I am hearing. If that is the case both of these games are a complete waste of everyone time who doesn't want to feel like a MUCH LESS successful day trader.

Where is the game part of this game? Even as I see the poe1 community wind themselves up for new content most of the focus seems to be a race to the top to mass farm as fast possible to get "rich"... I see now why the first few years of this game did not appeal to me at all.

Scolding people for not wanting to interact with a VERY outdated and quite frankly sad king of the hill mechanic is wild to me.

If people are forced to use trade to see good items the developers are VERY bad at their job, flat out.
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So the ENTIRE game is built and balanced around an archaic craigs list system? Is that what I am hearing. If that is the case both of these games are a complete waste of everyone time who doesn't want to feel like a MUCH LESS successful day trader.

Where is the game part of this game? Even as I see the poe1 community wind themselves up for new content most of the focus seems to be a race to the top to mass farm as fast possible to get "rich"... I see now why the first few years of this game did not appeal to me at all.


I mean yea, PoE 2 just copy-paste the whole design of balancing and tailoring the game around PoE 1. Anyone can argue that its bad, or its good. But it just it is what it is. Personally, I don't want PoE 2 to be designed like that just like PoE 1 but refusing to acknowledge the game as it is, will just gimping myself in playing the game.

PoE 1 had 10years+ worth of development and contents to the point that its quite ok to play SSF despite the game designed and tailored around trade. PoE 2 had PoE 1 to learn from but refuse to do so and here it is, a mish-mash game that doesn't know what it wants to be.

Players are more welcoming this kind of system in PoE 1 because it is the game. PoE 1 is all about building a character and piling up resources to build it as strong as it could. That means spreadsheet gaming, trading, flipping, doing efficient methods to acquire resources. And suddenly, GGG decided to make a separate game in which importing all the archaic design from PoE 1 but refuse to also import the solutions for all the frictions that came from the design into PoE 2.


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Scolding people for not wanting to interact with a VERY outdated and quite frankly sad king of the hill mechanic is wild to me.

If people are forced to use trade to see good items the developers are VERY bad at their job, flat out.


Well yea of course, why someone shouldn't be scolded if something is clearly ABC but insist that it is 123.

Doing bad job ? Idk, what are good items ? Mirror tier items ? 100-200 divines-worth items ? 300 divs ? 400 divs ? Usable items ?
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a mish-mash game that doesn't know what it wants to be.


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Well yea of course, why someone shouldn't be scolded if something is clearly ABC but insist that it is 123.


It's either a mess with no identity or it's not. For most new players this is not and never will be clear. Their indoctrination attempts failed because what exists in POE1 is BAD and when given to players who are not groomed to this behavior find it gross and full of "friction".

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a mish-mash game that doesn't know what it wants to be.


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Well yea of course, why someone shouldn't be scolded if something is clearly ABC but insist that it is 123.


It's either a mess with no identity or it's not. For most new players this is not and never will be clear. Their indoctrination attempts failed because what exists in POE1 is BAD and when given to players who are not groomed to this behavior find it gross and full of "friction".



It is what it is. "iT's juST sTiLl EaRlY AcCeSS" is what usually being said, but considering GGG is not a small company anymore, its not an excuse. PoE 2 is just poorly designed and all the mistakes will be swept under the rug of "EARLY ACCESS".

At this point, PoE 2 needs to be completely a different game than PoE 1. No amount of the archaic game system that PoE 1 has should be imported to PoE 2. No more tailoring and designing the game around trade, no more focus on randomization, no more focus on friction that masked as difficulty, less or completely shifting focus from itemization into actual combat and action. Make an actual action-combat game, not this watered down PoE 1 system with prettier graphic and added dodge roll.
I drew attention to the issue of the countless trash uniques in February and the problem is even more pronounced now.

They have compounded the problem by nerfing many build-specific or supposedly BiS items because "they dont want everyone playing the same stuff". Well the community isnt completely stupid, they will always try to find the best gear to give the best chance to excel at the game. So they nerf one item and another item takes its place as BiS. Then they nerf that because everyone is using it. Pretty soon all of the "chase" uniques are trash because of their misguided philosophy.

GGG. A Chase unique should be build-defining and BEST IN SLOT. It is fine to have some comical and novelty unique items but the majority should be useful to a variety of characters/classes over a wide range of levels.

Lastly. Give us Sorceress and Stormweaver back. The joke is over, you have had your fun. How can you justify nuking an entire class and ascendancy.

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