Secrets of the Atlas Frequently Asked Questions

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Can Mercenaries use items with influenced trigger skills (like Shaper weapons with Cast on Crit)?

Short answer - No.

Longer answer - Mercenary Skills are not socketed into gear in the way that player skills are. They are inherent to the Mercenary rather than being the result of a socketed gem, so in the case of something like a Cast on Crit weapon, it would be hard to determine what skill should even be triggered - or indeed, do the triggering.


That doesn't answer the question of granted item skills and not skill/support gems. Certain item conditions require for the skill to be gained before they can activate, i.e. Corpsewalker boots.

The way this reads is that specifically triggers won't work because they might have their own triggers, which just follows the current trigger mechanic rules where multiple triggers will disable the skill because only ever 1 trigger condition may apply. And perhaps because they aren't coded to check for "supported by X".

From how I read this, it means that Mercenaries work differently from Animated Guardian and could potentially use item granted skills.

My assumption thus far was that they have fixed skills and cannot gain new skills. Which would mean that something like Corpsewalker can be equipped, but the Mercenary cannot gain Corpse Walk and thus cannot spawn corpses while walking.

Is that correct? Could you please clarify?
Poor Man's Ward Loop: https://www.pathofexile.com/forum/view-thread/3480922
Lazy Susie Warcry Tank: https://www.pathofexile.com/forum/view-thread/3709173
The Unplayable Build: https://www.youtube.com/watch?v=WlyVf34_TiI
Last edited by BaumisMagicalWorld#0673 on Jun 10, 2025, 9:00:55 AM
Please dont nerf SANCTUM it's Okay! the hexblast nuke was enough
nada
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Some good stuff here but tier four rewards being gone from beating Catarina, while understandable, is a disappointment as now the only reason to kill her are her items and orbs, neither which are that big of a bounty if one doesn't care about any of it.


That would be too strong if they kept it. Since you keep your progression, you can farm the key. If you could, you would stack lots of them and plan a full day of beating Catarina and open chests. Some people would destroy the economy in a single day.
Yes. Workers still needed in Kingsmarch. Yes. Welcome multiple playing in Standard and League to farming gold and making dust with old stash tab and new game. Yes. That i like to do. Make space. We need order in stash and feel clearing place making someting to sent in ship. Thank you GGG !
Animate Guardian not having a UI like mercenaries is such a missed opportunity.
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I'm so sad for that but I need to see de SANCTUM NERFS (so very sad)


Why do you care though? Don't play it
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Mercenaries do not need to meet attribute requirements outside of the above rule. Mercenaries need to be within 70% of level requirements of an item to equip it.


Does this only apply to low level mercenaries equipping high level gear or items. Or will it also stop a high level mercenaries from using low level uniques like goldrim or perquils toe?
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Pirifani#0694 wrote:
as a minion player does Mercenaries count as our minion too ? I mean will they affect any minion increase damage or healt skill passives ?


No because you hire them, you aren't summoning them like you do a golem or a zombie.
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I'm so sad for that but I need to see de SANCTUM NERFS (so very sad)


Why do you care though? Don't play it


because those people cant run them,so they need to [Removed by Support] about it,so no one does. petty <redacted>.
Last edited by Yrone_GGG#9576 on Jun 10, 2025, 1:52:33 PM
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