Gambling Simulator rather than ARPG

A very well written post ShingoYabuki. I agree 200% on the pains of crafting in this game. This is what hurts this game the most. I have some decent builds that are above level 80 and the thing that hurts them are the low stats gear that I am wearing which has like 1-2 good modifiers while the others are terrible. I'm playing SSF so I do not want to rely on what others find for me to enjoy the game.

The crafting in this needs to be overhauled from the ground up, imo. Its such a bad convoluted crap shoot system that turns off many players. If people can not tweak the items they find to their liking, then there is no point in playing the game.

At the moment for me its just using regals and exalts...and thats it! If I don't land any 'decent' modifiers, then its gone =(

My vision of crafting has always been to go to a town and have a Tinker, Craftsman, Blacksmith, Artisan...whatever, you bring them your gear along with the necessary items that required in the upgrading process of the modifiers and other found items to adjust those modifier stats. Then of course once you find a higher level of the same gear, you repeat the process. So much could be added to this to make it enjoyable for everyone. This feels more medieval lore than of contraptions and devices that are slot machines.

And BTW....grinding in D2 was so much more fun than grinding endgame in POE2 =(
Last edited by Emmet#9384 on Jun 8, 2025, 11:36:46 AM
thats not a problem with the crafting system itself, thats a problem with its accessibility. If fracturing orbs, omens, essences, etc were not so rare and expensive, people could actually USE the crafting system. this is the main problem
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thats not a problem with the crafting system itself, thats a problem with its accessibility. If fracturing orbs, omens, essences, etc were not so rare and expensive, people could actually USE the crafting system. this is the main problem


I'm confused, with you defending POE2 so dearly here. And you probably mistook me for condemning this game. If it's true on my part, I won't be here, wasting time to write to the devs on reducing the randomness and increasing more controlled outcomes.

I'm not the only one who had great time putting hours in D2 compared to POE2. I probably knew what I was doing, more so than others in D2. Gambling my time grinding, at places where I can narrow down specific rewards. In POE2, a well beefed up map nodes using towers and corrupted T16 WS, and tuned up Atlas tree for loot, and how many Divines I get? 75% - 0. 20% - 1. 5% - 2. Oh yes, plenty of unique items. All for Chance shards. They sell for crap 1K gold at NPC, I dun understand why. I want to craft useful good rares to fight and stay alive more often, but the outcome for greatness is too low to make a "FUN" game.

OF COURSE, D2 has that gambling element you're so eager to point out. It's annoying at first but some grew to love it knowing what to expect. Is POE2 trying to make this gambling element more annoying because I fail to embrace the randomness.

I don't get it. What are you trying to defend here? What binary gambling? Nothing until something? Sure, I can live with that. But in POE2, it is losing existing things until something, and that "something" at most times, means meh-things and not great things. Items evaporating in recombinator. Stupid low stats getting rolled in on a highest attainable loot item level 82. Insanely rare orbs, omens, currencies that can't help the randomness much. What? You support this system?

Then point out which of my initial suggestions will break the game if implemented in POE2. With you, I will stop referencing D2 since you hate it so much, so it seems. Then let's just talk within the context of POE2.

Remember, my hope here is to voice out, give early access suggestions, to see the spiritual successor of D2 being successful. So many players left. I am still here, putting in hours.
Last edited by ShingoYabuki#8098 on Jun 8, 2025, 7:11:18 PM
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thats not a problem with the crafting system itself, thats a problem with its accessibility. If fracturing orbs, omens, essences, etc were not so rare and expensive, people could actually USE the crafting system. this is the main problem


I think it's really both. The creafting rng, even with omens, still have too much variance. But I agree with your point that the crafting mats are way way too scarce. They should be, in my opinion be, 5 to 6 times easier to obtain, and I'm being very conservative. It should be more in the realm of 10x.

So unless you make them VERY MUCH more available, it's a combo of both. But even though, the variance will still be pretty high, but not as bad.
Last edited by Oinkaments#6390 on Jun 8, 2025, 3:16:07 PM
So true! Thank you for taking the time to post your feedback!

Today, after 700 hours, I quit the game until the release.

This game is so little fun in the endgame.

For example, I picked up every level 80+ crossbow and upgraded it to RARE, but not a single one was playable! Obviously, we need +Phys dmg & +Projectile skill lvl...

Unbelievable—after well over 700 hours, I haven't found a single playable crossbow...

At this point, I'm out!
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C_S_P#6470 wrote:
At this point, I'm out!


I feel ya. But hey, at least you didn't have your heart broken by the Incinerator bwahahaha.

All of my attempts at that machine, all true story. On rare chance of successful combination of two good stats, the 4 more exalted gave me lame-S modifiers, truly fitting for items dropping in Act 1 Clearfell.

I have several rather high dmg crossbow but with 4 other lame stats I put up for trade. Just 1 div lol...

Come,

https://www.pathofexile.com/trade2/search/poe2/Standard/YlJmDybIY

Have a laugh at them

Anyway, see you again soon when the game turns better~
Last edited by ShingoYabuki#8098 on Jun 8, 2025, 7:08:39 PM
So, this was between you and the devs... Except it isn't now? You went as far as to inform them in private of your lack of need of the player base, and here you are, now.

I hope the devs do what I did and just skip this one. If whatever he has to say is worth fixing, another player said it somewhere else.
Thats a very, very good point. This is essentailly a gambling simulator. Which means it should be illegal for kids to play xD
Most games with RNG are gambling simulators to a certain extent but this is actually all gambling. Not only that gamers gamble with their sanity too as this game is literal punishemnt. Have i died and gone to hell and POE2 is the "entertainment"?
No matter how we tell they're a word ryming with runts they still will not listen to any of our feedback
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thats not a problem with the crafting system itself, thats a problem with its accessibility. If fracturing orbs, omens, essences, etc were not so rare and expensive, people could actually USE the crafting system. this is the main problem


I think it's really both. The creafting rng, even with omens, still have too much variance. But I agree with your point that the crafting mats are way way too scarce. They should be, in my opinion be, 5 to 6 times easier to obtain, and I'm being very conservative. It should be more in the realm of 10x.

So unless you make them VERY MUCH more available, it's a combo of both. But even though, the variance will still be pretty high, but not as bad.

Yes i would be in favour of them dropping like candy, especially since even when you use them there is a decent chance for things not to go in your favour. I really like the idea behind POE2 crafting, honestly. I like that you have to make a judgment as to whether or not you want to risk it all for something better or stick with what you have. Getting lucky on a craft feels great, and getting unlucky is what scares you into not taking the risk next time.. The issue is that the omens cost too much, and the chance of getting unlucky is way too high in some cases, such as the recombinator
Recombination beetwen unique and same type rare it's crazy broken but cool idea.

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