0.2.1 Patch Notes

The Hammer of Faith shrine buff pool is now missing the elemental based shrine buffs. This bug (please be bug, please fix bug) or unlisted patch change?
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xtzz1234#7110 wrote:
-40% all speed temporal chains, lasting 20s. From white mob???? U guys must be f*cking kidding me.


This change to temp chains is like trolling lol
GGG devs, what's wrong with you, really?!
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Jovianyn#1290 wrote:
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xtzz1234#7110 wrote:
-40% all speed temporal chains, lasting 20s. From white mob???? U guys must be f*cking kidding me.


This change to temp chains is like trolling lol
GGG devs, what's wrong with you, really?!


Even funnier that the silver charms onslaught won't activate from this curse 😂

At least I can continue throwing all of these maps into the trash. I can't imagine taking the time balancing and programming a feature for people to just discard and ignore entirely.
Good patch! Thanks for so many useful changes. The reset all passive tree button is a huge plus! I was really looking forward to the Expedition changes.

However, it's a shame you're listening to unskilled Path of Exile 1 players who can't handle gameplay more complex than a cookie clicker. I'm talking about the total nerf to Chaos plants. There was no problem with them; people just need to learn how to dodge skills. Stop nerfing the game's difficulty; it's going to become too easy and boring to play soon.
One suggestion GGG. Stop making changes to game mechanics for a while when game performance is a MASSIVE problem for players on PC and console alike. How about an option to play deli maps but without the fog? I don't care how good a game is, in my opinion if that game doesn't run smooth, feel smooth, the majority if not all the time, the good game mechanics are irrelevant.
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i have not seen any normal breach (white) drop after the update? is there a new place to farm these?

read the patch notes lol they all drop as rare now. Clearly GGG doesn't realize the only thing that made breach rings valuable was them being normal. One constant complaint is lack of significant crafting and they make it worse LOL.
GGG PLEASE FIX FRESH CLIP IT LITERALLY HAS NOT WORKED SINCE DAWN OF THE HUNT LAUNCHED THANKS
UNIDENTIFIED TIERS SHOULD BE REVERSED TOO...




also.. please fixed molten blast w/ scepter on OFF-hand, it makes the skill attack in place, i want the lunging movement..xd
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yukucrow#2811 wrote:

However, it's a shame you're listening to unskilled Path of Exile 1 players who can't handle gameplay more complex than a cookie clicker. I'm talking about the total nerf to Chaos plants. There was no problem with them; people just need to learn how to dodge skills. Stop nerfing the game's difficulty; it's going to become too easy and boring to play soon.


I will say the plants were a massive issue, especially when it came to visibility and on screen clutter. Having a massive amount of deaths coming from these modifiers alone is a big problem and really has nothing to do with PoE 1 or PoE 2, it's good that things are reported on, tested and changed accordingly.

As someone who loves both games and has thousands of hours in the first one and almost a thousand in the second one, this sort of framing of criticisms is no different than the depressing doomers we see in every thread including this one.

This isn’t good enough for 2 weeks delayed.

Nothing in here makes me go “oh yeah I want to go back and play poe2”

I think that’s me, good luck the rest of you, I hope the game does eventually find its feet

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