Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

But you promised to buff Mageblood with 5 leftmost flasks!


What would mr Siklic do if he was in this post?
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the sanctum change is literally "we have no ideia what we are doing, but people are complaining so let's do something about it", sanctum is op at EARLY LEAGUE, people dislike the fact that the people that just go straigth to sanctum, don't even finish the campaign, start farming a lot of raw currency and divines with 4 hours into the league, but the end game sanctum ilvl 83 is completly diferent, you need a crazy good character and expensive relics to make it worth, and 90% of the leagues, it's not even close to end game mapping, and to farm it efficiently you need at least an 100 div character and 100 div relic setup


sums it up pretty much, with gold changes it might be good for gold farming later (we don't know rates yet).. i guess thats's... something..
The buff to group play, considering settlers being the most succesfull league, with a VERY stable economy (wasnt it the league where Empy group was crying about group play?) is a huge mistake.

Even if the changes (which are very poor worded in patch notes) are not as impactfull as people might think (BUT WE DONT KNOW THAT) the perception for solo POE 1 players is terrible.

While i understand balancing PVP game around 1% of best players, i will never understand balancing poe 1 group play around 0.1 % of best players.
It literally promotes RMT, market manipulation, abuses.

Buff the group play sure, but reconsider starting the wording with 100% more. Its terrible decision and i really think it might have impact on possibly the most succesfull poe 1 league.
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The buff to group play, considering settlers being the most succesfull league, with a VERY stable economy (wasnt it the league where Empy group was crying about group play?) is a huge mistake.

Even if the changes (which are very poor worded in patch notes) are not as impactfull as people might think (BUT WE DONT KNOW THAT) the perception for solo POE 1 players is terrible.

While i understand balancing PVP game around 1% of best players, i will never understand balancing poe 1 group play around 0.1 % of best players.
It literally promotes RMT, market manipulation, abuses.

Buff the group play sure, but reconsider starting the wording with 100% more. Its terrible decision and i really think it might have impact on possibly the most succesfull poe 1 league.


Its not a buff, its a nerf. Watch latest Snap commentary on it - he explains it well
Open me ---> https://www.youtube.com/shorts/n2o4ELggKFU <--- Open me
this party buff rly ruined game... why GGG u do it?
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Mercenaries veiled crafting all service all crafts mods
Mercenaries SC master craft service Mercenaries SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
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"
The buff to group play, considering settlers being the most succesfull league, with a VERY stable economy (wasnt it the league where Empy group was crying about group play?) is a huge mistake.

Even if the changes (which are very poor worded in patch notes) are not as impactfull as people might think (BUT WE DONT KNOW THAT) the perception for solo POE 1 players is terrible.

While i understand balancing PVP game around 1% of best players, i will never understand balancing poe 1 group play around 0.1 % of best players.
It literally promotes RMT, market manipulation, abuses.

Buff the group play sure, but reconsider starting the wording with 100% more. Its terrible decision and i really think it might have impact on possibly the most succesfull poe 1 league.


Its not a buff, its a nerf. Watch latest Snap commentary on it - he explains it well


I will watch it, thank you, but even before I watch it, remember what i wrote about perception of this change - its also a very important and very negative factor.

*edit: i dont see anything from snap commenting on changes, so i might need some help here
Last edited by napartymateusz#2922 on Jun 13, 2025, 6:34:46 AM
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The buff to group play, considering settlers being the most succesfull league, with a VERY stable economy (wasnt it the league where Empy group was crying about group play?) is a huge mistake.

Even if the changes (which are very poor worded in patch notes) are not as impactfull as people might think (BUT WE DONT KNOW THAT) the perception for solo POE 1 players is terrible.

While i understand balancing PVP game around 1% of best players, i will never understand balancing poe 1 group play around 0.1 % of best players.
It literally promotes RMT, market manipulation, abuses.

Buff the group play sure, but reconsider starting the wording with 100% more. Its terrible decision and i really think it might have impact on possibly the most succesfull poe 1 league.


GGG make BIGGEST mistake with buffin party groups! Hope GGG nerf or completely remove party bonus from game!

solo vs party alrdy crazy overtuned insane and now it will be more crazy bad!

6 ppl + mercs = more loot and better loot = just kill economy
Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch
Mercenaries veiled crafting all service all crafts mods
Mercenaries SC master craft service Mercenaries SC craft mod!
Veiled crafting Service Settlers craft PM: TreeOfDead
"
Its not a buff, its a nerf. Watch latest Snap commentary on it - he explains it well


Where ?
the party buff make no damn sens you saw in previous league that item like the eihnar memory of harvest beast wich was OP in group was litteraly economicly unviable for every solo player and now with this buff you made any kind of map juicing like high end scarab and i suppose allflame just as unusable as the memory of harvest beast was
The new Elementalist Shaper of Flame ascendancy replacing Chaos Golem PDR buff absolutely makes no sense. Most of pinacle bosses have some kind of bullet hell phase during which they are invulnerable and cannot be ignited. Moreover it won't work with DoT damage cause DoTs cannot be converted. Completely useless.

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