Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

You can see from the sanctum post how its written that even ggg dont understand current poe1 sanctum system. This is the most sad thing i have read in my whole life. Yes i realized now that i love sanctum more than my girlfriend. This feels worse than any of my breakups. I crie more than the antisanctum people cried on reddit. Please save my life ggg!
Im glad sanctum got nerfd! thanks ggg
Nice nerf on sanctum.Now nerf to the ground all currency drop in maps, nerf Heist and blight more so we can have the perfect poe 2 vision of boredom.In case you have forget, one of the reasons poe is a great game is cause you had a lot of choices to farm choosing different builds for that purpose ... deleting choices is not the way to go !!!
You could easily delete divines from low tier sanctums and yes pure currency is the way to go on sanctum cause its simply DIFFERENT!!!

- Ps for sanctum haters
I am NOT a sanctum runner , but i like to spent some time there at week 3-4 when i got bored from other strategies.Now there is absolutely no reason to run it, same as temple and delve and i freaking don't want to juice hard maps just to cannibalize my wrist and my pc
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Kamahl13#6421 wrote:
Two things:
Then I want to start a petition: GUT heist as well. You cannot leave early. You have to get the final curio, 100 locked doors, need a special build AND you lower the drop rate of chaos as well there. Would be fair.

And to everyone who even remotely wanted something like a sandstorm visage or something else from sanctum: Be happy to pay 50+ divines now throughout the whole league


I was thrilled about the new league. And I was okay with sanctum getting nerfed. But holy shit, this is so freaking out of touch its unbelieveable.


This. Empyrian cried that some solo ppl had more currency in sanctum than his 7-8 peons party in the first 3 days of the league, ggg listened. Now everything is back to normal, party players are the most rich in the game again. Destroy heist so it will be on par with sanctum.

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have a lower chance to contain high tier currency (like Divine Orbs)


Translating from gggs language means it doesnt exist anymore or somewhere close to mirror chance

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The ease of completing Sanctum relative to the rewards is mismatched


Show us plebs how do you complete sanctum on every build ez xddddddddddd You wouldn't even finish second floor

Instead of making sanctum harder, you made rewards disappear, thats smart. Now sanctum cannot contest with anything compared even day1.
Last edited by GimmeZeLoot#1718 on Jun 12, 2025, 3:44:09 AM
Lol'd at Sanctum change. It's completely out of touch, juicing maps was orders of magnitude more profitable. Lucky runs with few Divines were rare enough and needed investment in unique relics. Now there's no reason to farm Sanctum, unless you're hoping for Original Scripture drop.
A lot of people here complaining about the Sanctum nerf, but let's be real about it's power level:

Even when in SSF and you needed Divines, you just did Sanctum.
It was not a question of IF you'd get Divines (like in all other aspects of the game), it was a question of how many Divines and how fast.

Could most builds do Sanctum? Yes
Would all builds have an easy time? No
Were all builds as efficient doing them as dedicated builds? Ofc not
Was it still a guaranteed source of Divines? It was indeed

But could they have been announced sooner, giving Sanctum runners more time to prepare? Yes, no doubt this is a bit late to the party.
And is the change heavy handed? Potentially, we'll have to see.

I see some people mentioning this was due to a "memewar"?
As a person quite detached from the PoE online community, I can only say that you'd be able to come to the same conclusion by just interacting with the game.
Last edited by FalkenRaiding#1068 on Jun 12, 2025, 3:32:42 AM
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A lot of people here complaining about the Sanctum nerf, but let's be real about it's power level:

Even when in SSF and you needed Divines, you just did Sanctum.
It was not a question of IF you'd get Divines (like in all other aspects of the game), it was a question of how many Divines and how fast.

Could most builds do Sanctum? Yes
Would all builds have an easy time? No
Were all builds as efficient doing them as dedicated builds? Ofc not
Was it still a guaranteed source of Divines? It was indeed

But could they have been announced sooner, giving Sanctum runners more time to prepare? Yes, no doubt this is a bit late to the party.
And is the change heavy handed? Potentially, we'll have to see.

I see some people mentioning this was due to a "memewar"?
As a person quite detached from the PoE online community, I can only say that you'd be able to come to the same conclusion by just interacting with the game.


Sanctum only outpace other strats very early league. like the first 5 days.
after that it falls off compared to other stuff. the mechanic isnt op by any means. you are already detaching yourself from the rest of the game by taking the sanctum approach.. it should come with decent rewards.
Last edited by pTk91#4562 on Jun 12, 2025, 3:39:10 AM
"
A lot of people here complaining about the Sanctum nerf, but let's be real about it's power level:

Even when in SSF and you needed Divines, you just did Sanctum.
It was not a question of IF you'd get Divines (like in all other aspects of the game), it was a question of how many Divines and how fast.

Could most builds do Sanctum? Yes
Would all builds have an easy time? No
Were all builds as efficient doing them as dedicated builds? Ofc not
Was it still a guaranteed source of Divines? It was indeed

But could they have been announced sooner, giving Sanctum runners more time to prepare? Yes, no doubt this is a bit late to the party.
And is the change heavy handed? Potentially, we'll have to see.

I see some people mentioning this was due to a "memewar"?
As a person quite detached from the PoE online community, I can only say that you'd be able to come to the same conclusion by just interacting with the game.


Some things to this:
The imho biggest problem is the timing of the announcement. And yes, then the severity of the nerf as well.
Was it strong? Yes, ofc.
Could most builds do Sanctum? you said yes. I say no. Or at least not the players that play most builds.
It could/should have been adjusted. But holy moly, basically deleting it throughout the entire game? No, absolutely not needed.

Also: guaranteeed source of divines? Hell no. Sure, it was a high chance. But you also had the risk.
As I said in my post before. Especially early on (like the famous "I dont even kill Kitava to be able to have the 30 all res more) you needed such a highly specialized build that you have up everything else for the first few days.

"Less high end currency rewards" translates to: dont expect to see any divines anymore. We all know this.


And concerning the memewar: The only loud people to complain were actually the high end players who had other strategies and didnt want "noobs" to be somewhat competetive to them.
Its just crazy to see, that GGG gave in like that.

As I said: sure, adjust it. But then have a plan. They had ONE YEAR to think about something. And they didnt do anything. And then after a random comment from ZiggyD during the QnA they change it with the most random nerfhammer ever? Sorry, NOTHING of that was planned before that moment, NOTHING was thought through.
Change it up. Give sanctum something UNIQUE to sanctum. (and no, not only the unique relics, that you need to farm, then do a run and maybe get your reward. The runs themselves should give something uniquely to sanctum).

But this is just a gutfeeling like "yeah, lets just try it and nuke that one specifc mechanic into the ground. I am not really able to explain why, it just feels like its correct".

Dont like the approach of that entire "nerf, since we dont know what else to do".
Last edited by Kamahl13#6421 on Jun 12, 2025, 3:46:29 AM
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Kamahl13#6421 wrote:
Two things:

1) Nice, that recombinators STILL got changed, even though it was said in the interview, that the "old" recombinator does not get gutted. So without filling the affixes with crafted ones its again pretty much useless.



Where recomb change? What are you talking about bro?
3.25 recombs same, op as hell, new option recombs from poe 2.
where nerf? where change?





DONT BUFF PARTY PLAY THAT MUCH WE HAD ENOUGH OF IT GGG
"

Where recomb change? What are you talking about bro?
3.25 recombs same, op as hell, new option recombs from poe 2.
where nerf? where change?


Updates for 2025-06-12

Recombinator Changes

The Recombinator, when using the now Unpredictable Recombination method will result in fewer modifiers on the item on average if the input items were using many modifiers that cannot normally roll on the item, for example Veiled Modifiers or Essence Modifiers. This should result in the very top-end becoming less optimal for creating the best items, without affecting the average use cases. This change was made after the Livestream Q&A based on feedback with the intention of bringing down the top end Recombinator power without affecting it for the majority of users, this doesn't change the maximum power it can produce, just makes it more difficult to achieve.

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