Please reconsider keeping Kingsmarch.

Boats are Horrid,
Workers are Horrid,
Farming Gold is absolutely Horrid.
Just have Sirus destroy the town from the beyond.
Last bumped on Jun 25, 2025, 7:56:09 PM
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dudoda#0072 wrote:
Boats are Horrid,
Workers are Horrid,
Farming Gold is absolutely Horrid.
Just have Sirus destroy the town from the beyond.


I really enjoyed the league. Probably my favorite since TotA. Very immersive. I am thrilled they are adding it core.

I loved the boat mechanics and the worker management. You would set up different crew for different purposes. I would concede that the 50 million crop only shipments need balanced downwards. I never got less than 2 mirrors from them, sometimes double that.

I also found the map runners really nice for picking up mechanics I have blocked on my own Atlas. Was a good source of catalysts, breach and simulacrum.

Lastly, the dust mechanic is a splendid way to keep the economy in check. Rather than becoming glutted, the high-dust return items are getting melted, which helps curb deflation.

(Pretty much everyone loves Faustus, so I don't need to talk about how awesome that is).
It's optional. And lootwise it's probably going to be very nerfed compared to settlers league. League mechanics going core usually does.
I loved Settlers, the town is very chill and shipments are great for early game (the gear was really underrated imo). I'm really happy it went core.
Last edited by Felix44#4475 on Jun 5, 2025, 5:23:19 PM
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MagosX#1099 wrote:
It's optional. And lootwise it's probably going to be very nerfed compared to settlers league. League mechanics going core usually does.


How is passive income optional? Sure you have to set up workers and boats but after that it's just going in for 1-2 minutes collecting your loot and sending boats out again.

Even if they nerf it it's still passive income you will lose which makes it pretty much mandatory, unless you don't care about efficiency in a grinding game. Which would be really weird, let's be honest.

And if they really nerf it to the ground it will just not be used by anyone.

Passive income like in an idle mobile game should not be part of and active ARPG where you have to grind.

Just this going core will make me not play the next league.
Last edited by kakodaimonos#0836 on Jun 5, 2025, 5:49:26 PM
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How is passive income optional? Sure you have to set up workers and boats but after that it's just going in for 1-2 minutes collecting your loot and sending boats out again.

Even if they nerf it it's still passive income you will lose which makes it pretty much mandatory, unless you don't care about efficiency in a grinding game. Which would be really weird, let's be honest.

And if they really nerf it to the ground it will just not be used by anyone.

Passive income like in an idle mobile game should not be part of and active ARPG where you have to grind.

Just this going core will make me not play the next league.


1: They will absolutely nerf the returns to be more inline with other league mechanics. This is just a given and has massive historical precedence.

2: I'm also sure whatever the "baseline" they pick for smelting, mining and farming, it won't be at the level of my 10's, so your trade stockpiles will accumulate slower.

3: It's not "passive" you have to map to get gold - gold which has other uses. So you are choosing to spend the gold on shipping - instead of recombination, running mappers or flipping on the market. (And before you say "trading is cheap" try to flip 5k of something - which is where we start talking about real currency).

4: Getting good gold requires a customized atlas and scarab setup. This has its own set of opportunity costs. (As it should). Chasing every quantity node and focusing entirely on number of mobs limits your options. Just like any other mechanic.


__________________________

The finished Kingsmarch is not some "idle-game" - it is just another mechanic you can optimize for like any other, with it's own set of costs attached to it.

I wish they'd kept the town management aspects of it, but we don't all get what we want.

If you dislike it, skip it. You're no worse off than blocking any other league mechanic you don't like - this is the beuty of PoE's system.

Last edited by Sabranic_SilverDeth#2793 on Jun 5, 2025, 6:27:14 PM
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How is passive income optional? Sure you have to set up workers and boats but after that it's just going in for 1-2 minutes collecting your loot and sending boats out again.

Even if they nerf it it's still passive income you will lose which makes it pretty much mandatory, unless you don't care about efficiency in a grinding game. Which would be really weird, let's be honest.

And if they really nerf it to the ground it will just not be used by anyone.

Passive income like in an idle mobile game should not be part of and active ARPG where you have to grind.

Just this going core will make me not play the next league.


1: They will absolutely nerf the returns to be more inline with other league mechanics. This is just a given and has massive historical precedence.

2: I'm also sure whatever the "baseline" they pick for smelting, mining and farming, it won't be at the level of my 10's, so your trade stockpiles will accumulate slower.

3: It's not "passive" you have to map to get gold - gold which has other uses. So you are choosing to spend the gold on shipping - instead of recombination, running mappers or flipping on the market. (And before you say "trading is cheap" try to flip 5k of something - which is where we start talking about real currency).

4: Getting good gold requires a customized atlas and scarab setup. This has its own set of opportunity costs. (As it should). Chasing every quantity node and focusing entirely on number of mobs limits your options. Just like any other mechanic.


__________________________

The finished Kingsmarch is not some "idle-game" - it is just another mechanic you can optimize for like any other, with it's own set of costs attached to it.

I wish they'd kept the town management aspects of it, but we don't all get what we want.

If you dislike it, skip it. You're no worse off than blocking any other league mechanic you don't like - this is the beuty of PoE's system.



That's not the point tho. The difference being that this mechanic plays itself. You can do all sorts of other mechanics WHILE this mechanic is running in the background. Yes you have to invest your gold into it... so what? Currency exchange can be done without any gold on the trading website. Set it up wait for someone to message you. Same result just a little delayed. That is no downsite just a minor inconvenience. Recombination is by far the worst mechanic in the game. Everyone spending gold there is lost anyways. Mappers are just boats in a different fashion. That is exactly the same. So all your counter arguments are invalid.

And even IF you can't use this mechanic to its fullest you still miss out on PASSIVE income which comes in drops of gold that you gamble for currency items in a passive way. If you want to gamble it for items instead, sure go for it. But it's still passive currency being printed from your gold drops.

That to me is the most mandatory mechanic in the entire game in terms of efficiency. Nothing comes even close to it. The thing is you can just do any other mechanic to it's fullest while this is running in the background giving you passive income for a time investment of 1-2 minutes every 20 minutes or so.

It's nowhere near as demanding as you make it out to be because you don't need to maximize the outcome to get something from it for pretty much no timeinvestment at all.

That is the issue I'm talking about and that should not be in the game.
Last edited by kakodaimonos#0836 on Jun 5, 2025, 7:03:30 PM
+1 vote for boats and Kingsmarch, make it even better, I love them
Honestly I was expecting the Currency Exchange to be the only thing that goes core.

Oh well, I expect loot from town content will be horribly nerfed like all leagues that get added to core. I hope, at least, that sailors and map runners no longer need to be hired and thus can't be killed.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

MFers found strength in their Afflictions. They became reliant on them. I am not so foolish.
Last edited by Pizzarugi#6258 on Jun 5, 2025, 8:44:08 PM
I won't be playing the game ever again as long as this trash is core. Which is a shame because I don't like poe2 either, so this is probably the end of poe for me. Really can't comprehend the perspective of someone who wants mobile game mechanics in an ARPG. And why did we need gold? In a game that worked perfectly fine for over a decade without gold? And has a unique currency system INSTEAD of gold??

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