Cant progress, Cant play
" Starting a second toon till you find something of value maybe or farming lower areas as much as the sekhemas trial, it can offer some nice stuff? I think the game isn't yet ready for SSF tbh, since it lacks crafting possibilities. Especially since Essences are kinda crappy as they are atm. But people can do it,... it is a pain and also a reason why never understood why people would play it :/ Last edited by Ondrugs#1147 on Jun 3, 2025, 11:10:32 AM
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" "And the oneshots" tbh, if you get one shots that frequently and not from bosses then you have some serious problems with your build and ignore life and/or resistances to much. If you play ranger and are to bad to dodge, then I am sorry to hear that, but then you need to learn how to do it, right or level something else till you can afford a One Shot build were you eradicating anything and don't need to care for deaths anymore. That you know averagely what you should aim for, you should try to get to around 1,5k to 2k life at the end of the acts, while 1,5k is dangerously low and literally quarantees to get one shot a few times at least. I think I normally have like 800 - 900 life in the first act 3. even with leveling items which mostly grant no life at all. You also don't need every resistance at all times in the campaign. The first act has more cold damage to take care for, the second has mostly more lightning damage and the third more fire damage, so you can adapt your runes to it. Still you should try to be in the "+" for all and also try to cap all at any given time, since it makes the whole acts/storyline ez cake. There are still enemies sometimes which also deal other elements in the acts but mostly do not deal that much damage as to focus on it as much as the one I mentioned. Also the loot got improved immensely already. But if you are one of those persons like me who most often feels unlucky, I would recommend to safe all the hard currency, like ex and chaos and invest them into the online markets for actual gear upgrades, cause it is mostly cheaper. Just don't go crazy with upgrades. Like a good max life roll and 1 or 2 resistances are pretty much enough for acts already, since you can counter the rest with sockets and runes. |
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" You also have endless tries in HC by either using the logout macro and waiting for a certain time or by just leveling a new character? I mean at that point even undergeared silverfist should be a cake? His dodge roll does not one shot anymore and his slam got a smaller hitbox as much as him being slower. If you struggle with optional content, ignore it and keep pushing for the main quest and come back later... Prolly easiest way. Also leveling to act 3 is not much, some hours at best. You even should have some better gear lying around already for the second character. I mean why would you compare it to softcore, if the problem is that you would be unable to handle the game mod you chose yourself? |
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" The oneshots are only from bosses, regular blue or yellow mobs are fine. And it didn't seem to be a problem until Act 2, since then pretty much every boss seems to have at least one oneshot move. The stat milestones you mentioned are good to know, but it's hard to get gear when you aren't getting drops, vendor only updates from levelups and vast majority of the time doesn't have upgrades either. As far as loot being improved already, that's good, but I think it needs to be improved more. I feel like the way trading is in this game it could be kind of a time hog, when I have time to game I want to play, not wait on getting responses to whispers. If there were an AH where people list stuff then they could either accept offers or the person interested just pays the ask, then either way once a price is agreed on the buyer gets the item mailed to them and the seller gets the currency mailed to them. So you could send an offer then go offline, whenever buyer comes online they see the offer and accept, you're still offline but you get the item mailed to you for next time you're online. Rather than having to camp your PC. When I want to play this game I want to be killing stuff getting drops. I have almost 37 hours in less than 2 weeks so I've gotten my money's worth, and it isn't even out of early access so not content complete yet. And it will have constant dev is my understanding, so I'm not bitter. Just changes I personally would like to see. Last edited by JamesTheJames#2669 on Jun 3, 2025, 11:35:16 AM
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" It isn't rewarding in trade either. you just have trade as an option to mask it. |
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" I wouldn't recommend switching to trade this late in a league. The experience will very much be the same except you have to message 100+ people to get the same result. |
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" Probably true given many MMOs do this to heavy players. Giving more to light players to make them play more and less to those that will play regardless. Last edited by Assababud#2808 on Jun 3, 2025, 11:37:51 AM
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" From what I remember, killing bosses the first time always drop rares and/or currency. At least that's how they did it in 0.1, but that's just feels...bad to do that. |
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" This is a very apt comparison. Vanilla D3 Infero is exactly how PoE2 feels. Back then they had so much rng on every item that it was nigh impossible to get anything useful by farming. Legendaries where all shit, so you essentially farmed and picked up every yellow item to vendor it or sell it. Rare pack used to simply one-shot you. And they have another thing in common: D3's balanced the game around a real money auction house, where they took a cut from the sales. So...being super stingy with good endgame items increased their profits. PoE2 balances around trade. Sure it's not real money, but seeing how incredibly rampant RMTing in this game is. Not saying GGG is running the RMT sites, but you know, there is conspiracies around that. |
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" DIII Inferno was one of the worst gaming experiences I've ever had, just because it was super obvious they were screwing the player to try and get rich. And it worked, lots of people spent real money to get gear to progress. I think the only reason they didn't bother properly fixing it until Reaper of Souls, was because it let them continue to capitalize off the RMAH that whole time. They exploited their brand name to get rich, and now a lot of those people have cashed out and are living the dream. Forced realization that vast majority of games are not done out of passion, but to get rich/richer. I don't believe the devs run 3rd party sites to secretly profit from what I perceive as bad design. In this case I think it's just early access growing pains. And at least so far the oneshots are limited to bosses, just extra weird having it in the base difficulty of the campaign when everything else *feels* how base difficulty campaign should feel. And unlike DIII you have a roll, IIRC with DIII they didn't add roll until console and I don't know if it ever made its way to PC cuz I really didn't play it much. DIII Inferno was oneshots from not spending real money on gear, here it is oneshots from skill, it is basically Souls/Elden Ring boss fights. I'd prefer if it went traditional ARPG route and actually gave you gear to deal with spikes, but that's just my opinion. Overall I'm liking it way more than DIII Inferno so still progressing. But it definitely has similarities to that, the same way it has a lot of similarities to DII. I think it should ditch *all* vanilla DIII similarities, modify some of the DII similarities (I don't think I would care for XP loss so that will likely turn me off of pushing endgame). But none of this is a dealbreaker for continued play right now. Last edited by JamesTheJames#2669 on Jun 3, 2025, 12:08:59 PM
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