How to solve RMT and mirroring monopoly

Why care in the first place?

Also play HC if u dont like RMT, of SSF
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Why care in the first place?

Also play HC if u dont like RMT, of SSF


Guess he got upset that someone can make a money by playing the game.
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You're using the wrong analogy. In PoE, currency isn't just money. It's also the product. It has real use for crafting, rolling, progression. RMT farmers don't just dump raw currency. They supply scarabs, essences, fossils, six-links, bases, and more. That's not printing money. That's producing goods.

Without them, especially after the first league peak, you'd have a hard time buying most materials. Less supply doesn't just mean lower prices. It means nothing to buy.

RMT has downsides, sure. But pretending it doesn't help stabilize the market later in the league just isn't realistic.


This is the core of your misunderstanding right here: it absolutely IS just about money. That is it. That is the essence. No matter WHAT item or items they "supply" to the market. That is the essence of "Real Money Transaction"....money. And the economy in PoE is no different from real life monetary systems. Especially in the modern age with bitcoin, gold, and various other ways to store your "currency" in different forms. That is what scarabs and other things are. Just a different form of money to an RMT transaction.

And there are thousands of players, hundreds of thousands. There WILL be a full market of items. RMT farmers are NOT selling all the little things you buy in the first few weeks of a leagues. That's not what they farm in such a bulk amount to matter. 99.9% of that particular market is currency. And less currency in the trade means prices go down simply because players cannot afford to buy items. Supply and Demand.

You are simply wrong on this one...not much more I can explain. And to claim that RMT "stabilizes the market" is honestly and patently ridiculous. It's such a ridiculous thing to say that I can't even really argue anything...it just makes no sense.

Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 4, 2025, 7:22:13 AM
Its always funny that people think an AH would stop RMT.
I mean even D4 has RMT and that game has bop loot wth.

The train left the station in the early 2000 mate. If there is anything to trade RMT will exist. on any mp game.
Current Build: Penance Brand
God build?! https://pobb.in/bO32dZtLjji5
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The train left the station in the early 2000 mate. If there is anything to trade RMT will exist. on any mp game.


100%. There is no winning against RMT, similar to Bots
Starting anew....with PoE 2
Play a mobile gacha game. 100% legal RMT :D :D :D
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"

You're using the wrong analogy. In PoE, currency isn't just money. It's also the product. It has real use for crafting, rolling, progression. RMT farmers don't just dump raw currency. They supply scarabs, essences, fossils, six-links, bases, and more. That's not printing money. That's producing goods.

Without them, especially after the first league peak, you'd have a hard time buying most materials. Less supply doesn't just mean lower prices. It means nothing to buy.

RMT has downsides, sure. But pretending it doesn't help stabilize the market later in the league just isn't realistic.


This is the core of your misunderstanding right here: it absolutely IS just about money. That is it. That is the essence. No matter WHAT item or items they "supply" to the market. That is the essence of "Real Money Transaction"....money. And the economy in PoE is no different from real life monetary systems. Especially in the modern age with bitcoin, gold, and various other ways to store your "currency" in different forms. That is what scarabs and other things are. Just a different form of money to an RMT transaction.

And there are thousands of players, hundreds of thousands. There WILL be a full market of items. RMT farmers are NOT selling all the little things you buy in the first few weeks of a leagues. That's not what they farm in such a bulk amount to matter. 99.9% of that particular market is currency. And less currency in the trade means prices go down simply because players cannot afford to buy items. Supply and Demand.

You are simply wrong on this one...not much more I can explain. And to claim that RMT "stabilizes the market" is honestly and patently ridiculous. It's such a ridiculous thing to say that I can't even really argue anything...it just makes no sense.


Honestly, I don’t see the point of your argument. PoE doesn’t have a single “gold” currency—every currency item is itself a valuable resource.
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Honestly, I don’t see the point of your argument. PoE doesn’t have a single “gold” currency—every currency item is itself a valuable resource.


Which is why RMT dabbles in ALL currencies. Because they all have value.

BUT

They all form what's called the "PoE economy". There is one economy. This last statement means absolutely nothing in this argument lol.


And you are still failing to grasp the most basic problem of RMT and farms: more is NOT better. It changes values based on the supply. The farms create an EXTRAORDINARY supply. WITHOUT the rmt farms, the market would balance around the TRUE drop rates, making it much BETTER and more affordable for a wider range of players. Tangentially, the game could be properly balanced NOT around hundreds of 24/day "players".
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 4, 2025, 10:27:19 AM
In the undying words of Sam Jackson:

"Sense, mother*****, do you make it?!"

"
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Honestly, I don’t see the point of your argument. PoE doesn’t have a single “gold” currency—every currency item is itself a valuable resource.


Which is why RMT dabbles in ALL currencies. Because they all have value.

BUT

They all form what's called the "PoE economy". There is one economy. This last statement means absolutely nothing in this argument lol.


And you are still failing to grasp the most basic problem of RMT and farms: more is NOT better. It changes values based on the supply. The farms create an EXTRAORDINARY supply. WITHOUT the rmt farms, the market would balance around the TRUE drop rates, making it much BETTER and more affordable for a wider range of players. Tangentially, the game could be properly balanced NOT around hundreds of 24/day "players".

I'm genuinely curious - what makes you so confident that without RMT, the "true" market would be more affordable and better for most players? What are you basing that on? Are you sure the natural drop rates actually cover the real demand for rare materials in the mid and late stages of a league?

Good luck trying to buy rare scarabs, essences, or fossils near the end of a league without the farmers.

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