Stop bloating this place (which is not being read) with things that aren't happening

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"

Do you realize that you are admitting to engaging in toxic, unhelpful behavior?

If you despise the game design so much, find something to do that brings you joy, not something where you try to spread your bad attitude to others, and cost money to a free-to-play game.


Which part is toxic, communicating to the devs where my red line is? Or being undeterred, by elitist bullies, from sharing my view?

Others are elitist bullies because they enjoy the game that you don't like?
This is a feedback forum, if we all stopped giving feedback then its very purpose would be lost.

Towers are 99% getting changed before 1.0, ain't noo way the endgame remains in the state its in. Same for exp loss, they are losing too many players because of this.
"
"

Do you realize that you are admitting to engaging in toxic, unhelpful behavior?

If you despise the game design so much, find something to do that brings you joy, not something where you try to spread your bad attitude to others, and cost money to a free-to-play game.


Which part is toxic, communicating to the devs where my red line is? Or being undeterred, by elitist bullies, from sharing my view?

"Always speak against it." <-- that part. This isn't rule by the loudest. Player feedback matters, but analysis of player behavior data matters more.
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Toforto#2372 wrote:
This is a feedback forum, if we all stopped giving feedback then its very purpose would be lost.

Towers are 99% getting changed before 1.0, ain't noo way the endgame remains in the state its in. Same for exp loss, they are losing too many players because of this.

I will bet you a dollar that you are right about your first point and wrong about your second. There is no way exp loss is causing more than a tiny fraction of players to quit. I bet 99% of quit moments occur before level 80.
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Others are elitist bullies because they enjoy the game that you don't like?


One comment from another thread about XP loss said "If you suck that's a you problem. Don't ruin my enjoyment because you can't be bothered to play well."

Elitist bullies refers to this kind of person.

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"Always speak against it." <-- that part. This isn't rule by the loudest. Player feedback matters, but analysis of player behavior data matters more.


So it's toxic that I continue to be vocal in opposing this aspect of the design, and I would not be toxic if only I would just stop expressing opposition to it. Is that what you're saying?
Last edited by SpankyKong#9805 on Jun 2, 2025, 2:14:08 PM
Ill be honest it's probably best to find a new game. Problem is that the devs refuse to unlinked or deleted accounts when requested lol.

You cant even ask to get account deleted so no chance of anyone actually breaking the rules getting accounts banned lol.
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Toforto#2372 wrote:
This is a feedback forum, if we all stopped giving feedback then its very purpose would be lost.

Towers are 99% getting changed before 1.0, ain't noo way the endgame remains in the state its in. Same for exp loss, they are losing too many players because of this.


ya... hate to break it to you... xp penalty isnt going anywhere.

but they should get rid of sextants. just like they did in poe1. and fast.

THAT is true.

there is a reason it was deleted from the previous game.
and spoiler.
its the same reason it will be deleted from the sequel.

(or it will be problem. and people will stop playing. just like last time)
Last edited by Innuendos#5095 on Jun 2, 2025, 2:55:40 PM
"
"

Others are elitist bullies because they enjoy the game that you don't like?


One comment from another thread about XP loss said "If you suck that's a you problem. Don't ruin my enjoyment because you can't be bothered to play well."

Elitist bullies refers to this kind of person.

"

"Always speak against it." <-- that part. This isn't rule by the loudest. Player feedback matters, but analysis of player behavior data matters more.


So it's toxic that I continue to be vocal in opposing this aspect of the design, and I would not be toxic if only I would just stop expressing opposition to it. Is that what you're saying?

So yeah, others are elitist, because they enjoy a game you don't like. If you dislike it so much, why bother playing? Why don't you find something that brings you joy instead of frustration?
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Immoteph#2974 wrote:
- No, exp on death is never going away.
- No, endgame isn't unbearable
- No, your PC issues aren't global issues.
- Yes, waystones should have randomized mods.
- Towers make up the current endgame, deal with it or play when it's changed.
- Yes, some league content is better designed for PoE1 because it was made for PoE1.
- No, you shouldn't get all gems immediately, it's called a progression system.


C'mon if you're among these people, can you just go away so we can get an actual feedback forum instead of this random crap combined with technical issues?


What would you consider "actual feedback" then? NOICE? Rue is maybe a cat?:)

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- No, exp on death is never going away.


This isn't Elden Ring and never will be. When you die in poe you have no idea what part did RNG play in it. If you had ever developed diablo-style arpg, every hit involves several hundred lines of character stat calculation at the very least (more if using barebones C/C++ for performance). Without extensive log output this system teaches players nothing, you cannot see those calculations. Original Diablo was never made around idea of "never ever die". It was always a game where all kinds of things can happen randomly. Not a soulslike where you can and should be in control 100% of the time.

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- No, endgame isn't unbearable


Ok. This is so generic that fine, let it officially be not unbearable:)

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- No, your PC issues aren't global issues.


Correct, and numerous poe engine issues are not player PC issues too. Poe1 was optimized "okay" for its looks before they installed new particle system. Now performance of both poe1 and poe2 is below of what you'd expect for these graphics.

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- Yes, waystones should have randomized mods.


:shrug: this is irrelevant detail compared to above issues. Produces bad QoL when you cannot cheap reroll build-bricking mod and produces bad mechanics when RNG alings into oneshot into penalty later.

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- Towers make up the current endgame, deal with it or play when it's changed.


Towers are beggar's endgame, assembled quickly because GGG lagged behind the deadline.

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- No, you shouldn't get all gems immediately, it's called a progression system.


Correct, with the explication of this specific progression system being broken all over the place. Skill A rocks with gear from the floor, Skill B sucks with gear from the market.

----------------
Any of this fits the definition of feedback, in your opinion?:)
Last edited by Echothesis#7320 on Jun 2, 2025, 3:54:36 PM
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Toforto#2372 wrote:
This is a feedback forum, if we all stopped giving feedback then its very purpose would be lost.

Towers are 99% getting changed before 1.0, ain't noo way the endgame remains in the state its in. Same for exp loss, they are losing too many players because of this.

I will bet you a dollar that you are right about your first point and wrong about your second. There is no way exp loss is causing more than a tiny fraction of players to quit. I bet 99% of quit moments occur before level 80.


Player who quits before lvl 80 in poe won't handle pinnacle content even without penalty. CCU damage from penalty comes later, when player who'd otherwise stay and grind endgame gets fed up with unpredictable deaths. The same map with same-looking monsters may or may not kill you. I will bet you a dollar that 99% of players perceive these deaths as TTL tax, not as serious investigation cases every time.

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