Ok... where are the speedrun guides?

"
Kraivan#1745 wrote:
https://poe2.ninja/profile/character/1elekpnn71f8r/Kraivan-1745/Kraivaan

[Time of Need] is inactive. Dont have enough spirit, yet it shown as "skill in place"

I am aware that I need Life and STR, but tell this to RNGesus too.
I see warriors with 3.5-4k hp, but wish I would get those items too.

The issue isn't where I need improvement, is HOW I improve my character?

The game doesn't give me the items. Is this really the point where my only option is to trade?
Where did players get their items in the first place? To trade, item MUST come somewhere...


Have you been avoiding trade? There's no shame in trading for better items lol. Especially as a new player.

I'm not familiar with the Warbringer. But, I am kind of confused by your skills and passive tree choices. To get through the very late game content, you'll typically need to REALLY lean into one or two mechanics to do all your damage. I'm seeing some armor break, some thorns, etc. You have to go ALL IN on one thing to fully maximize its damage. If you want to stick with Warbringer, I think the popular build right now is armor explosion. The one thing I see you leaning into all the way is block. Survivability is important, but typically in ARPGs the best defense is just to be able to kill stuff before it hits you too many times.
Its an armor brake - thorn.
With Anvils Weight any damage brakes armor.
Usually crit-thorn is the most played build, but I approached it from Resolute Technique way: all the crit, crit dmg and accuracy stat can be traded to something else...

Need that 4th ascendancy to be able to bring enemies to negative armor... But lvl1-3 is a breeze, while lvl4 melts the honor away by a white mob. No idea if its a bug, or balanced for the "screen-nuke builds"?

Shield charge usually more than enough to brake enemy armor, and gives burst damage.
Thorn brakes armor too btw... So enemies make themselves weaker by fighting me. :D

Then thorn - Pale king does the heavy lifting, but not full.
Barb and Quilthorn on mace is a no-mana bash and the attention is given to enemies.

leap Slam is to consume fully broken armor on bosses to keep up Scavanged plate. (if that expires no thorn -> no damage)

Totem is more like utility:
gems provide extra healing and rage.

Resonating shield is for active block
and Towering shield gives extra block chance, that results in more damage output thanks to [Lay Siege]+[Offensive Stance] combo

Not avoiding trading, but not a fan of it either.
Inconvenience is the word for it.

I guess where this build potentially falls off that it cant really scale well with "+ skills"



Scavanged plate cant be leveled up. Well... technically you can with wands but that wouldn't help much...


PM-ing people who are afk and often don't even give you what they advertised... -_-
But if that's the "only" option than I guess I need to reevaluate endgame, focus on learning what can be sold (need to buy a premium stash too btw) or just divine farm?

Last edited by Kraivan#1745 on Jun 2, 2025, 3:55:55 PM
You can get decent gear from expedition traders, I would start with weapon and chest

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