Patch 0.2.1 New Crafting Socketables Preview

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How is it possible that volatile plants has been one shotting people like since the league started, they know that and they decide to postpone this update to fix this. Like they desperately need new people at this GGG indie company.
wuuuhuuu
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How is it possible that volatile plants has been one shotting people like since the league started, they know that and they decide to postpone this update to fix this. Like they desperately need new people at this GGG indie company.
+1
When Johnathan said in the interview even he needs to be double checked after trying to make buff changes, I was flabbergasted. I wonder what has he been doing since Chris left if not improving himself and studying the game more. And if he preferred to stay the oblivious boss he could have hired more people 4 months ago
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How is it possible that volatile plants has been one shotting people like since the league started, they know that and they decide to postpone this update to fix this. Like they desperately need new people at this GGG indie company.
+1
When Johnathan said in the interview even he needs to be double checked after trying to make buff changes, I was flabbergasted. I wonder what has he been doing since Chris left if not improving himself and studying the game more. And if he preferred to stay the oblivious boss he could have hired more people 4 months ago


Why don't you go for for them if it's so easy?
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Do you want them to release the new poe1 league, or not?


No. Not at all. Not ever. I want them to abandon that piece of crap and focus exclusively on this significantly better game.

So you want them to abandon thousands of players who were promised a new league?
Yes. should have released what they got now, ignore the rest and said that sadly, this would be the last league for poe1.
we can only hope they will correct themselves soon when they'll release it.
PoE2 can't handle carrying poe1 and vise versa
We are now running to another issue - socket limitations. I feel like we should raise the sockets on every gear piece by 1 (gloves, boots helmets, offhands to have 2 base sockets (probably starting from T3) Weapons and body armours - 3 base sockets. The current ones are just so few... and if you dont want items to be too stacked on a single stat you can always do a limitation like the top tier cores and talismans to have a restriction to be able to add only 1 per equipped item (1 in each item not 1 over all)
Definetly should add the option to remove socketables from gear. Soon as you release the rare socketable items i cant see the point of not having the option to remove them.

Also atm i dont have ANY greater Iron Runes... all other runes are very common and i just cant find the Iron ones. Sad..
I can't be the only one that thinks these are incredibly lackluster for end game "chase" rewards.

5% move speed, boots only. +1 possible poison stacks, but significantly reduce the duration. These are your idea of "powerful" and "build changing" rewards? This is a slap in the face.

Getting one of these is like if you handed me your garbage. Thanks, guess I'll throw it away for you.

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