Path of Exile: Secrets of the Atlas Teasers

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ok... so let me get this straight... after 10 months waiting...
now we can pause the game during the game?!


Well it depends how you look at it.

I mean, I haven't waited for it at all.
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GGG Please add a search bar to the MapDevice tab.


And we also need one in our bag
mapdevice stash,holy shit tech is here,login !
Last edited by Nibelton#3140 on May 29, 2025, 10:31:42 AM
nothing so far
What is the point after several leagues POE 1 will die.
POE2 become too large.
The GGG slowly will take less and less care for POE 1 Untill the day comes for its shutting down.
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Kay#9339 wrote:
What is the point after several leagues POE 1 will die.
POE2 become too large.
The GGG slowly will take less and less care for POE 1 Untill the day comes for its shutting down.


You have zero PoE 1 support, go back to your console port with worse mechanics if you don't like PoE OG.
Yeah Jun changes! Hope more than just gravius will be worth doing now

edit: thinking about it, if reward rooms don’t get a significant rework then this qol change makes jun actually even worse than it currently is (and it’s currently really bad, just a gatekeeper for unveiled orb + div card gamba gravius :/ )

Anyway, we‘ll see on 5th!
Last edited by Rikku#7536 on May 29, 2025, 5:49:58 PM
Ok so if veiled crafts are being removed from Betrayal, you are buffing the rewards in other substantial ways right?
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Ruddski#6421 wrote:
Ok so if veiled crafts are being removed from Betrayal, you are buffing the rewards in other substantial ways right?


Do you not know GGG? They will tripple nerf it into the ground!

Jokes aside, I think they will revamp how Betrayel works to some degree. If it's just for the rewards it's kinda lame, ngl.
GGG Please Don't Remove Unlocking Crafts Through Unveiling.

The announced change to Betrayal seems to indicate that the crafts can no longer be unlocked through unveiling items and instead are to be found in specific core (natural) maps on the atlas.

This is a massive nerf to players ability to progress the atlas and a direct enforcement to complete the atlas for everyone that doesn't want to do it.

- Delvers
- Crafters!
- Heisters
- Sanctum Runners
- Lab Runners
- Literally anyone that doesn't just rush the atlas

Everyone is now FORCED to complete the ENTIRE atlas to get their crafts instead of spending a few chaos on the veiled items with a veiled prefix or suffix for the crafts that they need.

Everyone that plays a build which requires a specific craft (min charges, -mana cost, vaal soul gain prevention, focus modifiers, ailment avoid etc.) might not be able to get it at all, until they finish their entire atlas. In the current state, they can easily spend a few chaos to buy veiled items that grant it (or target farm it in lower tier maps).

This is a massive leap backwards in what you're supposed to provide players with, in terms of early crafting and gearing opportunities. Limited progressive crafting options should be available from the early maps, so that people have a way of gradually improving their character before they are done with progressing through the end game, not after they're done with it. This is completely backwards.

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