Upcoming Plans for Patch 0.2.1
Everything in that sounds top notch and will be most welcome.
I can finally run those Logbooks without Lush Isle and actually get something decent or XP in return. |
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Sounds good but I'm not returning till campaign is skippable. I do like the campaign but enough is enough. I play it ones more when 4-6 are out and if not skippable on additional chars, bye bye.
Really don't like that GGG Devs give fuck all about my time playtime! | |
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[Removed by Support]
Thank you GGG for all these updates! Me and everyone else who plays actually appreciate the work you all are doing. We cannot wait to see what else you come up with <3 Last edited by Joel_GGG#1496 on May 23, 2025, 1:05:17 AM
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Last edited by farmerlazarus#0153 on May 23, 2025, 12:49:49 AM
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Will tiered items (1-5) now have tier 1 as the highest?
Will tiered maps (1-16) now have tier 1 as the highest? Will player level (1-100) now have level 1 as the highest? |
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Thank you. The update to item tiers is indeed a positive change.
When I saw the recent Race event, my understanding was: 1. It will take at least another month before a new season arrives. 2. More accessible strategies that help players clear content smoothly are about to get nerfed again. While improvements to item drops are welcome, they're ultimately secondary. The core issue this season is the lack of viable, diverse top-tier builds. Having only one Lightning Spear has drained all fun from the game. Let's be real: 98% of players are here for enjoyment, while only 2% seek extreme challenges – and those can be satisfied through Solo Self-Found (SSF) or Hardcore modes. I trust you've already noticed this problem and its devastating impact on player retention. The current season has entered a **dead period**, and I strongly advise prioritizing **urgent class balance adjustments** and launching a new season ASAP. Some one leave and never come back. Additionally, this game thrives on **player-driven economies**. The joy comes from items and currency circulating among players – why else would we grind maps and hoard gear? Until you've properly served the 98% majority, stop diverting resources to niche features like Private Leagues. Splitting the player base won't "fix" the game – it'll only accelerate its decline by fragmenting communities and worsening matchmaking. Focus on reviving build diversity first. Make loot meaningful again through trade vitality. The "2% hardcore" will always adapt, but the silent majority won't tolerate another season of stale metas and empty hubs. Final point: We desperately need offline trading. I understand your desire to artificially inflate login metrics through forced online interactions, but let's be brutally honest – what's the value of misleading "engagement" stats when players are rage-quitting over inconvenience? The current system isn't just annoying – it's actively hostile to real players. Requiring online status for basic trades turns what should be 30-second transactions into logistical nightmares. This isn't "player retention" – it's manufactured frustration that pushes people like me toward permanently uninstalling. Respect our time. Let us trade on OUR terms, not your spreadsheet metrics. A game survives through genuine player joy, not coerced logins. |
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PLEASE FIX THE BUG WITH GAMEPAD, WHEN YOU USE BURST SKILLS ON XBOWS AND GAME JUST DROP YOUR FPS TO 30 ON EVERY SHOT - ITS JUST DEPRESSING
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I really love this game and have invested a lot of money and time into it. The action mechanics in POE2 excite me, but the endgame boss entry tickets limit my attempts to challenge them. This creates immense pressure for every attempt, significantly harming my enjoyment. Please consider implementing a system where tickets are only consumed upon victory, or explore other better solutions. This way, the bosses you designed will truly feel valuable, creating a win-win situation. Thank you for listening to my suggestion—I appreciate it!
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In Co-op, in the hideout, the map device doesn't open the portals. That bug has been there for centuries
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