Upcoming Plans for Patch 0.2.1
" Equip Wanderlust. It's that simple. |
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How about 32:9 implementation please ..
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So spectres are still bugged, are you guys aware that they are bugged? they stay stuck in the wisp form constantly when moving around, so having 7 spectres is actually like having 4-5 at a time coz the rest is stuck somewhere.
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Please remove temporal chains from map mod pool.
This is just too painful to run in a game where there's barely any counter to speed afflictions. In POE1 this is no biggy as you have lots of fast movement methods. Right now temp chains on map = vendor instantly. |
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" Yea it seems crazy and purely to sell the tab. All of this was nicely condensed into a workbench in PoE1 GGG nice patch btw very grateful Last edited by GuiltyParty32#9913 on May 22, 2025, 4:46:51 PM
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Please Remote the deli fog. It is such a nuisance. Every map you run are instilled and turns everything in to grey and bland experience.
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Sounds like an amazing patch!
Volatiles are especially stupid in Rituals since they often spawn in cramped areas with various obstacles blocking your way. Coupled with the spawning monsters you would often find yourself stuck and unable to dodge the volatile effect. Just feels unfair and unfun. Even with lowered damage it's still a bad mechanic. Instead of plainly dealing damage they could apply poison and slow you down for example, that would be less of an issue with obstacles. |
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Just remove temporal chains entirely please.
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" What did I just read. What if the whole guy build is around his boots, respec to complete the map? And he is right, the amount of temporal chains you see on map is not normal, due to the fact that mods dificulty do not gain you more quantity and rarity as it works in POE1, so you are not rewarded more for completing one of the most annoying mods (the second one is splited between penetra/-max res) So, you haven't movement ability, you haven't quicksilver, you haven't move speed in tree and you are affected by temporal chains which is reducing not only cast or attack speed but movement speed as well. It is one of the most lethal mods you could roll on a waystone because it's harder to attack, it's harder to dodge death mechanics like plants and because developers (Jonathan especially as he said on the interview) don't want to players to run away from mobs, so mobs are almost always faster than you. Each time I saw temporal chains - I'm just deleting the waystone and I guess that more than 50% of all players do the same |
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" --- Let's all be happy for you that it was life and not death that got in the way of you logging in :D See you soon in Wraeclast :) Last edited by skizocs#3051 on May 22, 2025, 5:46:10 PM
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