0.2.0h Patch Notes



And if this can be fixed, even better, it's no longer even possible to try to destroy objects, since this only survived 1 out of 100 combinations I tried, the success rate should indicate a real figure, since sometimes the rate indicates 33% and out of 20 attempts none worked with that percentage.
I wish they fixed bugged skills so we could start having fun while doing EA tests instead of playing broken or OP stuff. So many skills are waiting for over 6 months and worst thing they don't even update known bugs list.

You are abusing players as free play-testers and making them feel bad about their effort.
So what is the new level requirements for perfect and lv 20 skill/spirit gems to drop bc I'm lvl 85 and 89 on Two of my characters and have yet to have any drop this league. Also make them drop before tier 15 maps pls. Some ppl are not using the overpowered skills and can't just rush All the map tiers bc I gear is not good enough and trade is a joke
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If you keep listening to the "everyone gets a trophy" generation, you're going to completely ruin any value this game has. These people won't be happy until 50 Divines drop when they kill a regular mob. And then they'll want a 100. You know that right?

I'm so sick of games being ruined by crybabies and content creators. Stop bending the knee to these clowns.


Seconded. First target-farmable chase uniques such as HOWA and others nerfed into uselessness, now high level skill/spirit gems and PJO's dropping much more.
Standard exchange rates were already down to 6-9 chaos for 1 divine and 3-4 divines at most for a PJO, so now anything up to and including PJO/divine is a 'Meh' drop AT BEST ...
The only drops remaining now that can give a dopamine shot are the few remaining uniques they didnt touch SO FAR (fe headhunter, tabula), awesome rolled rares, or a mirror. And all of those are in the category that even people who play daily got a low low chance of ever seeing one.

Every patch so far has done a great job of removing the reason to play, 1 by 1 ...

This is gradually turning into absolute dogwater :S
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on May 15, 2025, 4:20:12 AM
You must understand that the game is not playable without a meta build! You can hardly pass the campain but for everything that is over t10 you need a meta build or else the game is simply frustrating and NOTHING is fun or atleast enterteining!
Yeeaaa Buddy
Would love it if you increased the brightness on highlighting searches in the passive skill tree section, the light blue glow is so hard to see(I know console players have a much better interface for this).

It would also be good if we could get a better visual indicator for expedition explosives, again these are really hard to see, thanks, great work so far.
Can we get map upgrade button in map stash tab too?
thanks for this,
but...
we need more power and loot
thanks.
Last edited by twitsik#9662 on May 15, 2025, 5:22:29 AM
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keppie#6373 wrote:
"
If you keep listening to the "everyone gets a trophy" generation, you're going to completely ruin any value this game has. These people won't be happy until 50 Divines drop when they kill a regular mob. And then they'll want a 100. You know that right?

I'm so sick of games being ruined by crybabies and content creators. Stop bending the knee to these clowns.


Seconded. First target-farmable chase uniques such as HOWA and others nerfed into uselessness, now high level skill/spirit gems and PJO's dropping much more.
Standard exchange rates were already down to 6-9 chaos for 1 divine and 3-4 divines at most for a PJO, so now anything up to and including PJO/divine is a 'Meh' drop AT BEST ...
The only drops remaining now that can give a dopamine shot are the few remaining uniques they didnt touch SO FAR (fe headhunter, tabula), awesome rolled rares, or a mirror. And all of those are in the category that even people who play daily got a low low chance of ever seeing one.

Every patch so far has done a great job of removing the reason to play, 1 by 1 ...

This is gradually turning into absolute dogwater :S
I couldn't agree more. Perfect Jewelers Orb is down to 90 ex as I type this and it hasn't even been 12 hours. By Sunday you will be able to get one for 5 ex or less...It was one Divine just a few hours ago! SMH ....Not sure how anyone thinks that this is good for the game? They are absolutely removing reasons to play one by one.

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