I know how to fix the XP loss on death complaints. It's easy.
Double XP gain until 80 then triple it. Done. Problem solved. "But people will just faceroll the campaign while being over leveled" Looks like it fixes two problems then. You're welcome. Last bumped on May 16, 2025, 12:44:43 AM
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I actually agree that the exp required going from 90-100 probably should be lowered.
But unfortunetly this wouldnt be a solution to the persons crying about exp loss. Because their problem is that their constantly dying, so it doesnt matter if they lower the overall exp because they will just keep chain dying without improving and get nowhere. | |
" You can take a horse to water..... |
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Bro, the problem from Devs isn't to make you life harder. All they want to stop people reaching 100 so fast and of course not to play fast and without consequences fear.
Imagine to know that you can just open 2.000 portals becouse that it needs to reach to next level...They want only skillful and patient people reaching high levels. The others need to gid gut otherwise they should stay low.No pain no gain..its simple! |
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I agree if lvl100 was actually fun and didn't take literal eons to get to then people wouldn't really mind a tiny 10% loss that much. The problem is how grindy exp is and how many hours get deleted when you do lose it atm.
So +1, they should just make leveling actually fun instead of a boring grindfest. |
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It dosent even need to be that crazy to be honest... Just simple 5% less xp needed per level up to 70 then 10% less for 70-90 then 20% less for 90-99. Leave lvl 99-100 alone.
See how something this small changes the feel and pace of the game and adjust further. This is the same approach they need to take with skills instead of this giant hammer every 3-4 months. Every week several skills should be getting tiny buffs / nerfs until there is a semblance of balance. I know perfect balance is impossible but there is no reason to not slightly bring down LS while buffing the others skills up tiny amounts each week until they are used and fully tested and adjust from there. Its an EA game. Start treating it like one. |
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I know how to fix the XP loss on death problem too.
Sacrifice a little DPS and clear speed for increased defenses; don't push every Waystone to its absolute limit because you think anything less is "a waste of time;" pay closer attention to the combination of affixes on your Waystones and avoid subtly deadly combinations like high extra elemental damage + elemental weakness; pay closer attention; and most of all stop worrying about getting to 100. It's just unnecessary. I've been playing PoE for over 10 years and I've never had a character over 96. It's just not something you need to worry about. Last edited by Kerchunk#7797 on May 14, 2025, 8:57:39 PM
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So i feel people do not fully understand why it feels so incredibly long to get to 100. The highest enemy level goes to 83 (i am pretty sure) and nothing more challenging goes forward. When you are level 92 farming level 82-83 enemies you are effectively slug crawling to the next level. If we had challenges in higher levels i feel people would complain less. People will get upset about xp loss on death no matter what but if you have higher level content that mitigates that then it feels much les worse when you die. Dying in POE 2 is not always a "skill issue" it can be a server issue, an enemy off screen killing you, an invisible dps pool on the ground or a body exploding with no effects indicating it and so on.
If enemies grew to a max of 90 - 92 with mechanics to allow that growth the game would feel smoother in the endgame in my honest opinion |
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" You only need to ask yourself one question: Would it make the game more enjoyable? Yes. It would. |
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Just add a % exp bonus for the amount of maps you complete.
Coming from an old EQ1 pre WoW player, 10% loss is a pain, but just be glad you still have your gear and inventory when you respawn, naked corpse runs have been known to end gaming careers and make necromancers gods. Last edited by Oldbazturd#2385 on May 14, 2025, 9:23:45 PM
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