XP loss on death is seriously demotivating

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exp loss on death adds nothing to the game, it only pisses people off. Get rid of it.


Yep +1
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Warrax#2850 wrote:
At some point you have to settle and accept that your current level is the "max" level, as soon as you accept this...exp loss won't matter anymore. Your character is pretty much done leveling.


If I ever experience this in a game, its new character time or I'm done. Game better be pretty damn good, or it won't be new character time.

I've already started a new character once though. So it is that good, lol.
have you considered not dying
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have you considered not dying


Nah thats ridiculous, you cant expect them to improve at the game.
They should be allowed to just keep dying over and over and still be rewarded the same as you.
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Nyon#6673 wrote:
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Kodavor#1200 wrote:

10k+ hours into PoE. Feels exactly the same as the first random 1 shot I got.
Hands on Factual experience. Exactly the same.

Something glitched out.
Something did not render.
Some random rubberbanding happened.
Some tree obscured the vision of the mob or ability.
Some Boss/mob ability has janky hitbox and hits you when it should not.
17 minor abilities overlapped with a deadly one and it was not visible.

ETC
ETC



All I can say is that I have prob around 500-600 hours played and Im having the opposite experience. Cant remember dying once where I didnt immediately know what killed me and what I couldve done to prevent it.


Heya,

I have this issue in the sport I compete in and I make a living at (bodybuilding), I have decades of experience in everything related to it, BUT, some keyboard warrior who doesn't know jack squat, THINKS they know better than I do. I'll take the 10K hours and real experience than someone trying to impress everyone like they're a Jedi POE2 player...hah.
Yes, XP loss is bad.

No, you will never convince the fanboys/GGG that it should go away

I say let them enjoy each other's company.
"
have you considered not dying


Oh ok, never die in an ARPG game not in HC mode. Got it 🙄
I think it's the amalgamation of many frustrating and unfair feeling systems that are contributing to the demotivating feeling the game currently has and unfortunately EXP loss is just the most obvious, or it has at least become the face of that problem.

I didn't so much mind EXP loss last season because other aspects of the games still felt fun...I feel like we have just hit that "frustration threshold" of just too many things that feel unfun and demotivating since 0.2 and EXP loss is that "one cut too many" now that really pushes a lot of players over the edge (myself included) into not wanting to play anymore.

I think there is a couple of ways to fix this that will depend on where GGG want the game to be, but the solution I like the most is to make EXP loss possible to regain in most situations. Like returning to corpse to pick it up, or some other mechanic. I like this the most because I think it is the most compatible with the way the game is currently balanced and I do think that aside from the negatives, this IS how GGG want the game to play, and I do overall like it. It's just the balance that needs worked out, which makes sense given how complex these games are.

Hopefully they fix it soon because I want to play... but currently when I play I feel completely bored having to hold back how far I push into content for fear of dying, or actively avoid certain content as I get closer to levelling up.

It completely kills the fundamental idea of always pushing forward in these games, the idea of exploring your own build ideas instead of just jumping to whatever meta there is and it overall just completely pushes me to play other games.

Difficulty, depth and challenge are good. EXP loss with no way to recoup is none of those, it's just punishing the player for simply playing the game and it is just terrible design that does nothing but drive people away.

I believe in GGG...It will get worked out.
Last edited by 7ision#4230 on May 15, 2025, 1:24:14 AM

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