Now there is too much loot

Screen is full of yellows that aren't even worth vendering. Make the tiered loot a new category. I want to filter out all but tier 2 and up.
Last bumped on May 12, 2025, 9:30:58 AM
Go get never sink loot filter put it on strict
Problem is too much useless loot. With what passes for crafting in this game, you need a huge amount of currency to make it viable and worthless yellows won't help that.

There needs to be at least triple the currency drops and 5x drops from expeditions as that is the currency needed for recombocrappers.

That's just for starters.
That's why loot filters exist mate.
Just filter out what u deem junk with https://www.filterblade.xyz/
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Ashock#6395 wrote:
There needs to be at least triple the currency drops


Yeah, no thanks dude. The economy in 0.2 has been delightfully stable.

They need to add a series of more productive and useful alternative crafting methods like the Recombinator. Just flooding the market with currency is absolutely not the solution.
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Kerchunk#7797 wrote:
"
Ashock#6395 wrote:
There needs to be at least triple the currency drops


Yeah, no thanks dude. The economy in 0.2 has been delightfully stable.

They need to add a series of more productive and useful alternative crafting methods like the Recombinator. Just flooding the market with currency is absolutely not the solution.


Better to add an actual crafting system instead of re-named identify scroll as some kind of crafting. You click and get a random crappy result. Every few thousand slams you might see a good result with a decent Tier.

If the so-called crafting is going to be RNG orb you add to an item (and that's the extent of it), they need to massively increase currency drops.

They could make decent loot drop, but that's too unorthodox for the vIsIoN.
Console loot filter for POE2 Please!
it's true. We went from a few trash rares to a ton of trash rares. I recently modified my loot filter to get a clearer view of everything that was dropping with the update. After a day or two I switched it back. It's great that more is dropping but it's just more trash.

We need real crafting but I have a feeling they're saving it as content for a "league" when the game is officially released. Then each league they'll probably add a few additional options to it. I also hope they bring back Harvest crafting. That will be huge.
That trash is the baseline yellows for people to at least start map runs. They didn't even have that before so we grind grind grind and get items that don't even match the level or tier we were fighting of tier 1 maps. Now actual items drop which apparently you want less loot in the loot based game? So you had too many options and prefer limiting everyone to where they struggle, cant get base line items to craft with, yet alone yellow which finally drop so that you can break them down into regals or craft with them. This is a much better method until they add actual crafting mechanics. People are forgetting we still have half the campaign and yet they want refined itemization when many items are not even implemented yet. They need a baseline to start with, let them cook as this is the first time the campaign and early maps have made any sense for loot. Restricting them now would severely hamper that flow. They just need better scaling in tiered maps, not less items. The amount of times I killed a boss and received little to nothing prior to this was insane. You can not have a random loot goblin based system and then drop almost nothing. You are asking people to waste their lives for a digital pair of boots or pants. They will just quit
They neferd good loot to mean junk rares again
Level 97 Ice strike Monkey
Last edited by bellabears#7803 on May 8, 2025, 2:31:28 AM
I don't care how many yellows that drop with 1-10 lightning damage or 8 of some resist as the best Stat. I don't want to craft either. I want to kill mobs that eventually drop upgrades without having to win powerball.

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