LVL 82 maps are too inaccessible.

I stopped playing once i hit lv94. I was getting frustrated finding these maps, i was getting a +1 map per nexus.. at times the +1 map would be close to the actual nexus so i had to go thru several corrupted maps to get there and that made it so i only had a few clensed maps left which personally i didn't like, because i had less of a chace to get another +1 map and also less clensed maps for a chance to get the new currency. Maybe it was just my rng. I hope they change this, atleast back like it was in 0.1 but i'm not getting my hopes up.. i stopped playing at the end of may, now i'm here waiting to see what dissapointing new changes they come up with for 0.3.
Make T16 maps craftable!!!
Vaal Orb +1 bad RNG.
Crystal +1 bad RNG.
=> bad RNG² => burnout experience
HCSSF is the only way.
Last edited by Fae_Lyth#6750 on Aug 16, 2025, 8:38:28 AM
I agree completely. ilvl 82 areas should be much more accessible. I think abyssal depths should keep map modifiers and add +1 to monster level. Also bring back Vaal side areas, changed for poe 2.
I got to 97 in each of the prior leagues before tapping out of the grind. This league I got to 96 and planned to go to 97 as it was apparently my thing, but it is so anti-fun I just can't force myself to play any more. I don't enjoy it. It's tedious with no real reward of fun in my opinion.
Fractured Lake is the only source for certain jewelry bases. Unique maps need to have a means for reaching level 82.
I used a vaal orb on all 12 of the T15 maps I had and not a single one got +1 :(
I can't be the only one who remembers getting excited when the xp bar moved another pixel back in D2 on the grind to 100.

IMO level 100 is something that 99.9%+ of players should never achieve in an ARPG like this. I've been playing D2 and PoE since 2000. I'm a degenerate nolifer who would call out of work to sit at home and farm mephisto for the day. I've never hit level 100 in either game.

That carrot is part of the long term appeal to loot hunting ARPGs like these. It's the sole tangible progress marker once you've hit gear that is only replaced by god tier mirror-worthy stuff.

It's something you can look at after a couple hours of playing and say "progress was made" or "my build sucks...lol -20%". Whichever way it went, you were in control of it. All other progress in the game is hidden behind the curtain of the RNG loot slot machine and largely out of your control.

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