Path of Exile 2: Dawn of the Hunt has been out for a while now, and we've gathered up some statistics from the first three weeks since release to share with you. Check them out below!
- The Arbiter of Ash has been slain 355,877 times.
- 3,406,779 Unique Maps have been cleared.
- 3.27 trillion gold has been dropped, which equates to 6.48 billion gold dropped per hour.
- 1.44 billion instances have been exited.
- 185,961,090 player character deaths in standard leagues.
- 291,112 player character deaths in hardcore leagues.
And here's the breakdown of the top 5 most played and least played classes since the launch of Dawn of the Hunt:
- 23.78% Amazon
- 12.27% Lich
- 10.12% Deadeye
- 8.15% Smith of Kitava
- 7.87% Invoker
- 0.74% Acolyte of Chayula
- 1.32% Chronomancer
- 1.77% Tactician
- 1.77% Warbringer
- 1.82% Pathfinder
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Posted by Community_Teamon May 4, 2025, 7:30:22 PMGrinding Gear Games |
53% Lightning Spear
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Posted byBlaze Amk#8957on May 4, 2025, 7:32:12 PM
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That gap difference from Invoker down to the rest of the remaining classes, it's quite an impact.
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Posted bytooncake#7754on May 4, 2025, 7:33:44 PM
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Next league maybe we play other than LS to kill white mobs
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Posted byRobYnick#4704on May 4, 2025, 7:37:25 PM
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Fun patch y'all, keep it up!
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33% Amazon
17% Deadeye
10% Lich
9% Smith of Kitava
6% Ritualist
Last edited by NukinFTW#0447 on May 4, 2025, 7:43:30 PM
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Posted byNukinFTW#0447on May 4, 2025, 7:42:54 PM
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"Top 3 subclasses thatll be butchered beyond recognition in 0.3"
Gonna keep my hopes very low, hopefully they fix the issue of making abilities feel good than making everything feel garbage.
Back in my day stormweaver used to be an ascendancy.
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Posted byBionicRebeLX#3135on May 4, 2025, 8:01:47 PM
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The most broken: bloodmage with hit kill
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Posted byTalionOak#5124on May 4, 2025, 8:05:14 PM
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30 minutes and not even one full page of comments lmfao very telling
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Posted bySaquu#4629on May 4, 2025, 8:07:16 PM
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Neat.
If you want to fix the class disparity you should focus on re-balancing or redesigning defensive stats and mechanics along with their scaling. Even more so than much anticipated damage re-balances. It would be nice to see player survive-ability options refined over EA.
Un-murdering presence radius would also be nice. Ally buffs and enemy debuffs actually functioning does tend to increase player options...
Last edited by LVSviral#3689 on May 4, 2025, 8:16:40 PM
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Posted byLVSviral#3689on May 4, 2025, 8:16:12 PM
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